• DocumentCode
    3005621
  • Title

    Detection of service activity in a badminton game

  • Author

    Teng, Sing Loong ; Paramesran, Raveendran

  • Author_Institution
    Dept. of Electr. Eng., Univ. of Malaya, Kuala Lumpur, Malaysia
  • fYear
    2011
  • fDate
    21-24 Nov. 2011
  • Firstpage
    312
  • Lastpage
    315
  • Abstract
    Recognition of activities in sport videos is essential for quantitative analysis of the game and for effective indexing of activities to ease the browsing in sport videos. The analysis of a game in any broadcast racket sport videos requires the detection of the rally segments as an indication of the start and end of the analysis process. This paper presents a rule-based approach to address two research challenges - identifying frames with court in view and detecting service activity in a badminton game. Pixels similarity measure based on template comparison will be use in the identification of the frames with court in view. For the detection of the service activity, slice-based optical flow weightage (SOFW) algorithm will be use to compute the motion of the upper and lower body of the player in the bounding box region (rule 1). The angular computation of the players´ centroid (rule 2) and the distance computation of the players´ centroid with the midline (rule 3) are computed to validate the probable detected service activity. We carried out the experiments on a broadcast badminton video sequences to demonstrate that our method works even in difficult conditions. The experimental results demonstrate that our method is promising and reliable.
  • Keywords
    image sequences; object detection; object recognition; sport; video signal processing; activity recognition; badminton game; bounding box region; broadcast badminton video sequences; broadcast racket sport videos; frame identification; pixels similarity measure; player centroid angular computation; player centroid distance computation; rally segment detection; rule-based approach; service activity detection; slice-based optical flow weightage algorithm; template comparison; Computer vision; Games; Image color analysis; Noise; Optical computing; Optical variables measurement; Videos;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    TENCON 2011 - 2011 IEEE Region 10 Conference
  • Conference_Location
    Bali
  • ISSN
    2159-3442
  • Print_ISBN
    978-1-4577-0256-3
  • Type

    conf

  • DOI
    10.1109/TENCON.2011.6129115
  • Filename
    6129115