• DocumentCode
    3007971
  • Title

    "Graphics synthesizer" for video game applications

  • Author

    Kutaragi, K. ; Kwong, M.

  • Author_Institution
    Computer Entertainment Inc., Sony Corp., Tokyo, Japan
  • fYear
    1995
  • fDate
    8-10 June 1995
  • Firstpage
    55
  • Lastpage
    58
  • Abstract
    The video game machine, which was first on the scene in the early 1970s, has been progressing with the advance of technology, particularly in semiconductors. Today, the latest video game machine has reached the stage where real-time 3D graphics can be used. In this paper, the necessary conditions for video game machines are described. Also the capability and methodology of the "PlayStation" is explained. Finally, LSI requirements for the future video game machine are discussed.
  • Keywords
    colour graphics; computer games; computer graphic equipment; home computing; large scale integration; real-time systems; LSI requirements; PlayStation; graphics synthesizer; real-time 3D graphics; video game applications; Delay; Games; Graphics; Hardware; Humans; Large scale integration; Logic; Motion pictures; Sprites (computer); Synthesizers;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    VLSI Circuits, 1995. Digest of Technical Papers., 1995 Symposium on
  • Conference_Location
    Kyoto, Japan
  • Print_ISBN
    0-7800-2599-0
  • Type

    conf

  • DOI
    10.1109/VLSIC.1995.520683
  • Filename
    520683