DocumentCode
3007971
Title
"Graphics synthesizer" for video game applications
Author
Kutaragi, K. ; Kwong, M.
Author_Institution
Computer Entertainment Inc., Sony Corp., Tokyo, Japan
fYear
1995
fDate
8-10 June 1995
Firstpage
55
Lastpage
58
Abstract
The video game machine, which was first on the scene in the early 1970s, has been progressing with the advance of technology, particularly in semiconductors. Today, the latest video game machine has reached the stage where real-time 3D graphics can be used. In this paper, the necessary conditions for video game machines are described. Also the capability and methodology of the "PlayStation" is explained. Finally, LSI requirements for the future video game machine are discussed.
Keywords
colour graphics; computer games; computer graphic equipment; home computing; large scale integration; real-time systems; LSI requirements; PlayStation; graphics synthesizer; real-time 3D graphics; video game applications; Delay; Games; Graphics; Hardware; Humans; Large scale integration; Logic; Motion pictures; Sprites (computer); Synthesizers;
fLanguage
English
Publisher
ieee
Conference_Titel
VLSI Circuits, 1995. Digest of Technical Papers., 1995 Symposium on
Conference_Location
Kyoto, Japan
Print_ISBN
0-7800-2599-0
Type
conf
DOI
10.1109/VLSIC.1995.520683
Filename
520683
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