DocumentCode
3008666
Title
Manhattan-world stereo
Author
Furukawa, Yudai ; Curless, Brian ; Seitz, Steven M. ; Szeliski, Richard
Author_Institution
Dept. of Comput. Sci. & Eng., Univ. of Washington, Seattle, WA, USA
fYear
2009
fDate
20-25 June 2009
Firstpage
1422
Lastpage
1429
Abstract
Multi-view stereo (MVS) algorithms now produce reconstructions that rival laser range scanner accuracy. However, stereo algorithms require textured surfaces, and therefore work poorly for many architectural scenes (e.g., building interiors with textureless, painted walls). This paper presents a novel MVS approach to overcome these limitations for Manhattan World scenes, i.e., scenes that consists of piece-wise planar surfaces with dominant directions. Given a set of calibrated photographs, we first reconstruct textured regions using an existing MVS algorithm, then extract dominant plane directions, generate plane hypotheses, and recover per-view depth maps using Markov random fields. We have tested our algorithm on several datasets ranging from office interiors to outdoor buildings, and demonstrate results that outperform the current state of the art for such texture-poor scenes.
Keywords
Markov processes; image texture; laser ranging; stereo image processing; Manhattan-world stereo; Markov random field; architectural scene; calibrated photographs; depth maps; dominant plane directions; laser range scanner; multiview stereo algorithm; piecewise planar surfaces; plane hypothesis; textured regions; textured surfaces; Buildings; Cities and towns; Geometry; Image reconstruction; Layout; Markov random fields; Stereo image processing; Stereo vision; Surface reconstruction; Surface texture;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Vision and Pattern Recognition, 2009. CVPR 2009. IEEE Conference on
Conference_Location
Miami, FL
ISSN
1063-6919
Print_ISBN
978-1-4244-3992-8
Type
conf
DOI
10.1109/CVPR.2009.5206867
Filename
5206867
Link To Document