Title :
Physics-Based Animation for Qualitative Assessment of Biomimetic Subterranean Burrowing Behaviors
Author_Institution :
MIT, Brookline
Abstract :
Physics-based animations executing on 3D game engines enabled with physics middleware libraries and coprocessors can be used to explore the suitability of potential robot behaviors in working environments and robot configurations that are ill-defined or difficult and time-consuming to model with traditional quantitative tools. We use an inexpensive game development engine and PC hardware to develop physics-based animations of potential biomimetic subterranean robot burrowing behaviors. Qualitative assessment of energy efficiency, burrowing time, and digging capabilities of several biomimetic robot designs are validated with data from physical prototypes operated in a range of soil types and models of soil using colored particles. Results suggest this methodology is applicable to rapid screening of potential robot designs intended to operate in a variety of domains.
Keywords :
biomimetics; computer animation; computer games; mobile robots; physics computing; underground equipment; 3D game engines; PC hardware; biomimetic subterranean burrowing behaviors; game development engine; middleware libraries; physics-based animation; qualitative assessment; rapid screening; robot behavior; robot configurations; Animation; Biomimetics; Coprocessors; Engines; Hardware; Libraries; Middleware; Physics; Robots; Soil; Biomimetics; game engines; modeling and simulation; subterranean robotics;
Conference_Titel :
Computational Intelligence in Robotics and Automation, 2007. CIRA 2007. International Symposium on
Conference_Location :
Jacksonville, FI
Print_ISBN :
1-4244-0790-7
Electronic_ISBN :
1-4244-0790-7
DOI :
10.1109/CIRA.2007.382837