• DocumentCode
    3010879
  • Title

    Real-Time Rendering under Dynamic Environment Lighting

  • Author

    Guo Jie ; Pan Jingui

  • Author_Institution
    State Key Lab. for Novel Software Technol., Nanjing Univ., Nanjing, China
  • fYear
    2010
  • fDate
    29-31 Oct. 2010
  • Firstpage
    1
  • Lastpage
    4
  • Abstract
    Dynamic environment lighting has been increasing in real-time graphics applications, such as 3D games and virtual environment applications because of its better realism compared to the traditional lights. However, rendering under dynamic environment lighting is sophisticated due to a complex hemispherical space integral operation. Spherical harmonics are used to illuminate diffuse surface in real-time. Screen space ambient occlusion is adopted to approximate soft shadows due to occlusion. Results show that the whole process can run in real-time with little precomputation.
  • Keywords
    lighting; rendering (computer graphics); 3D games; complex hemispherical space integral operation; dynamic environment lighting; real-time graphics applications; real-time rendering; screen space ambient occlusion; spherical harmonics; virtual environment; Equations; Harmonic analysis; Lighting; Mathematical model; Pixel; Real time systems; Rendering (computer graphics);
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Multimedia Technology (ICMT), 2010 International Conference on
  • Conference_Location
    Ningbo
  • Print_ISBN
    978-1-4244-7871-2
  • Type

    conf

  • DOI
    10.1109/ICMULT.2010.5631453
  • Filename
    5631453