DocumentCode
3010879
Title
Real-Time Rendering under Dynamic Environment Lighting
Author
Guo Jie ; Pan Jingui
Author_Institution
State Key Lab. for Novel Software Technol., Nanjing Univ., Nanjing, China
fYear
2010
fDate
29-31 Oct. 2010
Firstpage
1
Lastpage
4
Abstract
Dynamic environment lighting has been increasing in real-time graphics applications, such as 3D games and virtual environment applications because of its better realism compared to the traditional lights. However, rendering under dynamic environment lighting is sophisticated due to a complex hemispherical space integral operation. Spherical harmonics are used to illuminate diffuse surface in real-time. Screen space ambient occlusion is adopted to approximate soft shadows due to occlusion. Results show that the whole process can run in real-time with little precomputation.
Keywords
lighting; rendering (computer graphics); 3D games; complex hemispherical space integral operation; dynamic environment lighting; real-time graphics applications; real-time rendering; screen space ambient occlusion; spherical harmonics; virtual environment; Equations; Harmonic analysis; Lighting; Mathematical model; Pixel; Real time systems; Rendering (computer graphics);
fLanguage
English
Publisher
ieee
Conference_Titel
Multimedia Technology (ICMT), 2010 International Conference on
Conference_Location
Ningbo
Print_ISBN
978-1-4244-7871-2
Type
conf
DOI
10.1109/ICMULT.2010.5631453
Filename
5631453
Link To Document