• DocumentCode
    3011680
  • Title

    A simple rule how to make a reward for learning with human interaction

  • Author

    Kurashige, Kentarou

  • Author_Institution
    Muroran Inst. of Technol., Muroran
  • fYear
    2007
  • fDate
    20-23 June 2007
  • Firstpage
    202
  • Lastpage
    205
  • Abstract
    Various learning methods are adapted for experimental robot. We can make movement of a robot by giving teaching signals to a robot. But it is heavy for operator to define how to give teaching signals generally because operator must guess and think of a task and environment and define a function to do that. Here the author aim to create teaching signals automatically for each task and environment. In this paper, the author suggest a simple rule which is independent of information about any task and environment to create teaching signals for each task and environment. This rule is that a situation which is often happened is good situation. In this paper, the author adopt reinforcement learning as learning method and a small-sized humanoid robot as application. The author show creating a reward by adapting a rule and show that a robot can learn and make movement.
  • Keywords
    humanoid robots; intelligent robots; learning (artificial intelligence); teaching; experimental robot; human interaction; humanoid robot; learning reward; reinforcement learning; teaching signals; Computational intelligence; Costs; Education; Educational robots; Human robot interaction; Humanoid robots; Learning systems; Robot control; Robotics and automation; USA Councils;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence in Robotics and Automation, 2007. CIRA 2007. International Symposium on
  • Conference_Location
    Jacksonville, FI
  • Print_ISBN
    1-4244-0790-7
  • Electronic_ISBN
    1-4244-0790-7
  • Type

    conf

  • DOI
    10.1109/CIRA.2007.382921
  • Filename
    4269921