DocumentCode
3011680
Title
A simple rule how to make a reward for learning with human interaction
Author
Kurashige, Kentarou
Author_Institution
Muroran Inst. of Technol., Muroran
fYear
2007
fDate
20-23 June 2007
Firstpage
202
Lastpage
205
Abstract
Various learning methods are adapted for experimental robot. We can make movement of a robot by giving teaching signals to a robot. But it is heavy for operator to define how to give teaching signals generally because operator must guess and think of a task and environment and define a function to do that. Here the author aim to create teaching signals automatically for each task and environment. In this paper, the author suggest a simple rule which is independent of information about any task and environment to create teaching signals for each task and environment. This rule is that a situation which is often happened is good situation. In this paper, the author adopt reinforcement learning as learning method and a small-sized humanoid robot as application. The author show creating a reward by adapting a rule and show that a robot can learn and make movement.
Keywords
humanoid robots; intelligent robots; learning (artificial intelligence); teaching; experimental robot; human interaction; humanoid robot; learning reward; reinforcement learning; teaching signals; Computational intelligence; Costs; Education; Educational robots; Human robot interaction; Humanoid robots; Learning systems; Robot control; Robotics and automation; USA Councils;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence in Robotics and Automation, 2007. CIRA 2007. International Symposium on
Conference_Location
Jacksonville, FI
Print_ISBN
1-4244-0790-7
Electronic_ISBN
1-4244-0790-7
Type
conf
DOI
10.1109/CIRA.2007.382921
Filename
4269921
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