DocumentCode :
3012880
Title :
Complexity-reduced geometry partition search and high efficiency prediction for video coding
Author :
Wang, Qifei ; Sun, Ming-Ting ; Sullivan, Gary J. ; Li, Jin
Author_Institution :
TNList and Dept. of Automation, Tsinghua University, Beijing, China
fYear :
2012
fDate :
20-23 May 2012
Firstpage :
133
Lastpage :
136
Abstract :
To reduce the complexity of searching for wedge-based geometry partitions in video coding, we propose a texture-difference based partition line selection approach with a skipping strategy. Applying this approach can reduce the encoding time by 90% while retaining the similar rate-distortion performance to that of exhaustive searching. We also propose a background-compensated prediction scheme to improve the rate-distortion performance of the geometry partitioning prediction by reducing its motion vector overhead. Incorporating our proposed approach into object-boundary-based geometry partitioning can achieve about 10% bit-rate savings relative to the full-search approach while keeping the complexity at about the same level as our proposed complexity-reduced wedge-based geometry partitioning.
Keywords :
Computational complexity; Encoding; Gain; Geometry; PSNR; Vectors; Video coding;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Circuits and Systems (ISCAS), 2012 IEEE International Symposium on
Conference_Location :
Seoul, Korea (South)
ISSN :
0271-4302
Print_ISBN :
978-1-4673-0218-0
Type :
conf
DOI :
10.1109/ISCAS.2012.6271486
Filename :
6271486
Link To Document :
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