• DocumentCode
    3014453
  • Title

    Discovering components of the Primary Language

  • Author

    Stilman, B.

  • Author_Institution
    Univ. of Colorado Denver, Denver, CO, USA
  • fYear
    2012
  • fDate
    27-29 Nov. 2012
  • Firstpage
    7
  • Lastpage
    12
  • Abstract
    In 1957 J. von Neumann introduced the Primary Language when he suggested that the languages we use are just external languages while the Primary Language is the only internal language of the human brain. Due to its age this cannot be symbolic. Instead, this must be a system of hybrid and mostly analog algorithms embedded in the human brain. This paper reports results of research on two possible components of the Primary Language, Linguistic Geometry (LG) and the Algorithm of Discovery. LG is a type of game theory for a class of extensive discrete games called Abstract Board Games (ABG), scalable to the level of real life defense systems. LG is an evolutionary product of millions of years of human warfare. It appears that LG is a formal model of human reasoning about armed conflict, a mental reality “hard-wired” in the human brain. Experiences of development of LG were utilized for solving major puzzle, discovering the Algorithm of Discovery, which must be another ancient component of the Primary Language. The major emphasis of his paper is on the results of investigation of the mental processes called visual streams that manifest execution of this algorithm. It reveals the various types of visual streams, the way of focusing those streams and constructing new streams. It particular it reveals the relationship of visual streams and mathematical proofs.
  • Keywords
    brain; data mining; game theory; linguistics; psychology; ABG; LG development; abstract board games; algorithm of discovery; armed conflict; artificial intelligence; extensive discrete games; formal model; game theory; human brain; human reasoning; human warfare; linguistic geometry; mathematical proofs; mental reality; primary language component discovery; puzzle solving; real life defense systems; visual streams; Abstracts; Games; Humans; Software algorithms; Streaming media; Trajectory; Visualization; algorithm of discovery; artificial intelligence; game theory; linguistic geometry; visual stream;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Intelligent Systems Design and Applications (ISDA), 2012 12th International Conference on
  • Conference_Location
    Kochi
  • ISSN
    2164-7143
  • Print_ISBN
    978-1-4673-5117-1
  • Type

    conf

  • DOI
    10.1109/ISDA.2012.6416505
  • Filename
    6416505