DocumentCode :
3015139
Title :
A report of large-scale gaming simulation using a U-Mart system in economic education
Author :
Matsui, Hiroyuki ; Koyama, Yusuke ; Ishiyama, Ko
Author_Institution :
Graduate Sch. of Econ., Kyoto Univ., Japan
fYear :
2005
fDate :
28-29 Jan. 2005
Firstpage :
179
Lastpage :
184
Abstract :
Agent-based simulation is one of promising approach to understand and design complex socio-economics systems. The U-Mart project is a research and education program of providing economists and computer scientists with an artificial market, an agent-based or hybrid gaming simulation system of financial market as a test bed for interdisciplinary study. The U-Mart project has three areas of activities, which are research, open experiments (events) and education. These three areas are deeply related to each other. It means that it places value on educational activities as well. This paper introduces an overview of the U-Mart project and system, furthermore, reports the case with the educational gaming and the result.
Keywords :
commodity trading; computer aided instruction; economics; hybrid simulation; management education; socio-economic effects; software agents; U-Mart project; U-Mart system; agent-based simulation system; economic education; educational gaming; financial market; hybrid gaming simulation system; large-scale gaming simulation; socio-economics systems; Computational modeling; Computer science education; Computer simulation; Courseware; Educational institutions; Educational programs; Educational technology; Humans; Large-scale systems; System testing;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Creating, Connecting and Collaborating through Computing, 2005. C5 2005. Third International Conference on
Print_ISBN :
0-7695-2325-0
Type :
conf
DOI :
10.1109/C5.2005.3
Filename :
1419804
Link To Document :
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