DocumentCode
3015533
Title
A GPU implementation of color digital halftoning using the Direct Binary Search algorithm
Author
Chandu, Kartheek ; Stanich, Mikel ; Trager, Barry ; Wu, Chai Wah
Author_Institution
Ricoh Production Print Solutions, LLC, 6300 Diagonal Hwy, Boulder, CO 80301, USA
fYear
2012
fDate
20-23 May 2012
Firstpage
185
Lastpage
188
Abstract
We illustrate how employing Graphics Processing Units (GPU) can speed-up intensive image processing operations. In particular, we demonstrate the use of the NVIDIA CUDA architecture to implement a color digital binary halftoning algorithm based on Direct Binary Search (DBS). Halftoning a color image is more computationally expensive than the single color case as there is a need to minimize dot interaction between different color planes as well. We propose processing all color planes in parallel. In addition we employ processing several non-overlapping neighborhoods in parallel, by utilizing the GPU´s parallel architecture, to further improve the computational efficiency. This parallel approach allows us to use a large neighborhood and filter size, to achieve the highest halftone quality, while having minimal impact on performance.
Keywords
Computer architecture; Graphics processing unit; Image color analysis; Instruction sets; Kernel; Parallel processing; Satellite broadcasting;
fLanguage
English
Publisher
ieee
Conference_Titel
Circuits and Systems (ISCAS), 2012 IEEE International Symposium on
Conference_Location
Seoul, Korea (South)
ISSN
0271-4302
Print_ISBN
978-1-4673-0218-0
Type
conf
DOI
10.1109/ISCAS.2012.6271629
Filename
6271629
Link To Document