• DocumentCode
    3016353
  • Title

    Fast synthetic vision, memory, and learning models for virtual humans

  • Author

    Kuffner, James J., Jr. ; Latombe, Jean-Claude

  • Author_Institution
    Comput. Sci. Robotics Lab., Stanford Univ., CA, USA
  • fYear
    1999
  • fDate
    1999
  • Firstpage
    118
  • Lastpage
    127
  • Abstract
    The paper presents a simple and efficient method of modeling synthetic vision, memory, and learning for autonomous animated characters in real time virtual environments. The model is efficient in terms of both storage requirements and update times, and can be flexibly combined with a variety of higher level reasoning modules or complex memory rules. The design is inspired by research in motion planning, control, and sensing for autonomous mobile robots. We apply this framework to the problem of quickly synthesizing from navigation goals the collision-free motions for animated human figures in changing virtual environments. We combine a low level path planner, a path following controller and cyclic motion capture data to generate the underlying animation. Graphics rendering hardware is used to simulate the visual perception of a character, providing a feedback loop to the overall navigation strategy. The synthetic vision and memory update rules can handle dynamic environments where objects appear, disappear, or move around unpredictably. The resulting model is suitable for a variety of real time applications involving autonomous animated characters
  • Keywords
    computer animation; computerised navigation; digital simulation; inference mechanisms; learning (artificial intelligence); mobile robots; motion estimation; path planning; real-time systems; rendering (computer graphics); virtual reality; animated human figures; autonomous animated characters; autonomous mobile robots; collision-free motion; complex memory rules; cyclic motion capture data; dynamic environments; fast synthetic vision; feedback loop; graphics rendering hardware; higher level reasoning modules; learning models; low level path planner; memory update rules; motion planning; navigation goals; navigation strategy; path following controller; real time applications; real time virtual environments; storage requirements; synthetic vision; synthetic vision modeling; underlying animation; update times; virtual environments; virtual humans; visual perception; Animation; Graphics; Hardware; Humans; Mobile robots; Motion control; Motion planning; Navigation; Rendering (computer graphics); Virtual environment;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Animation, 1999. Proceedings
  • Conference_Location
    Geneva
  • ISSN
    1087-4844
  • Print_ISBN
    0-7695-0167-2
  • Type

    conf

  • DOI
    10.1109/CA.1999.781205
  • Filename
    781205