DocumentCode :
3016421
Title :
Realistic articulated character positioning and balance control in interactive environments
Author :
Aydin, Yahya ; Nakajima, Masayuki
Author_Institution :
Graduate Sch. of Inf. Sci. & Eng., Tokyo Inst. of Technol., Japan
fYear :
1999
fDate :
1999
Firstpage :
160
Lastpage :
168
Abstract :
The paper addresses the problem of articulated virtual character positioning using dynamic and kinematic constraints with an emphasis on balancing. The balance of the figure is controlled using a new technique based on the precise manipulation of joint torques. Each joint contributes to the control in proportion to its influence on the balance. The method allows one to control the balance either through direct adjustment of the position of the center of mass when the environmental force interaction is negligible, or through the adjustment of the root joint torque when the center of mass does not provide any useful information. The control of the postures is reduced to some intuitive parameters, simplifying the animator´s work enormously. Results are quite realistic and some are presented
Keywords :
computer animation; kinematics; position control; torque control; user interfaces; virtual reality; articulated virtual character positioning; balance control; computer animation; environmental force interaction; interactive environments; intuitive parameters; joint torques; kinematic constraints; posture control; realistic articulated character positioning; root joint torque; Animation; Force control; Kinematics; Proportional control; Torque control; Weight control;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Animation, 1999. Proceedings
Conference_Location :
Geneva
ISSN :
1087-4844
Print_ISBN :
0-7695-0167-2
Type :
conf
DOI :
10.1109/CA.1999.781209
Filename :
781209
Link To Document :
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