Title :
On and Offline Tangible Interaction: Studying the Secret Lives of Augmented Objects
Author :
Oakley, Ian ; Esteves, Antonio
Author_Institution :
Ulsan Nat. Inst. of Sci. & Technol., Ulsan, South Korea
Abstract :
The smart, augmented objects that appear in systems that support tangible interaction have a dual life. While they can exhibit complex digital behaviors in the technological context they are designed for, they are also static, standard physical objects in other situations: while stacked on the side of a table, placed in a pocket or held in a user´s hand. This paper argues that to design truly effective tangible systems, we need consider both these situations - both the online and the offline. To illustrate this point, it briefly describes two studies into the offline use of tangible objects, highlighting lessons learnt for the design of future systems.
Keywords :
haptic interfaces; human computer interaction; complex digital behavior; smart augmented objects; static standard physical objects; tangible interaction; truly effective tangible system design; Complexity theory; Context; Games; Human computer interaction; Monitoring; Presses; Embodied Cognition; Human-Computer Interaction (HCI); Physical Computing; Tangible Interaction;
Conference_Titel :
Ubiquitous Virtual Reality (ISUVR), 2013 International Symposium on
Conference_Location :
Daejeon
DOI :
10.1109/ISUVR.2013.12