DocumentCode
3020455
Title
Location by involution
Author
Benallal, M. ; Meunier, J.
Author_Institution
Ecole des Mines de Paris
fYear
2004
fDate
17-19 May 2004
Firstpage
97
Lastpage
103
Abstract
In this paper, we propose an iterative method of 3D location of 2D parallelogram or 3D parallelepiped shapes by monocular vision from a single image. The method we propose assumes that the camera is calibrated and that the size of the polygonal object is known. The 3D location is obtained in the following way. First we try to find the orientation of a geometric model of the object imaged such that they share the same vanishing points. This property known as "involution" in the 17th century insures that the model and the object have the same orientation. Moreover this property in invariant to translation. This greatly simplifies the location problem by allowing to decouple rotation and translation assessments. The method is illustrated and tested with real scene images.
Keywords
Cameras; Computer science; Computer vision; Iterative methods; Layout; Nonlinear equations; Pixel; Shape; Solid modeling; Testing;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer and Robot Vision, 2004. Proceedings. First Canadian Conference on
Conference_Location
London, ON, Canada
Print_ISBN
0-7695-2127-4
Type
conf
DOI
10.1109/CCCRV.2004.1301428
Filename
1301428
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