• DocumentCode
    3021034
  • Title

    A Best-Response Algorithm for Multiprocessor Periodic Scheduling

  • Author

    Al Sheikh, A. ; Brun, O. ; Hladik, P.E. ; Prabhu, B.J.

  • Author_Institution
    LAAS, CNRS, Toulouse, France
  • fYear
    2011
  • fDate
    5-8 July 2011
  • Firstpage
    228
  • Lastpage
    237
  • Abstract
    The problem of scheduling strictly periodic tasks, that is tasks that have to be executed at constant time intervals over an infinite time horizon, naturally arises in real-time video signal processing and in the design of critical embedded systems. We address this problem assuming that the objective is to find a schedule that maximizes the idle times between the task executions while ensuring that they do not overlap in time. This will allow an evolution margin for task budget times, should it be required in the future. We first consider the uniprocessor scheduling problem for which we propose an approximation algorithm inspired from Game Theory. In this algorithm, tasks take turns in some fixed order and at its turn a task selects its offset to maximize its own utility function which is related to evolution margins of the tasks. We prove the convergence of the algorithm to an equilibrium point where no task has any incentive to unilaterally deviate. Although the equilibrium point need not necessarily be unique, we prove that there exists at least one equilibium point that is also optimal. We also provide an efficient scheme to compute the best-response offset of a task. We then show that this best-response algorithm can be naturally extended to the multiprocessor case by allowing tasks to select a processor in addition to an offset on this processor. Numerical experiments show that this algorithm is much quicker than an exact algorithm presented in prior work while at the same time it generates periodic schedules with modest relative errors.
  • Keywords
    approximation theory; game theory; processor scheduling; approximation algorithm; best-response algorithm; game theory; multiprocessor periodic scheduling; task budget times; Aerospace electronics; Games; Job shop scheduling; Optimized production technology; Processor scheduling; Schedules; Signal processing algorithms; Nash equilibrium; best response; real-time scheduling; strict periodicity;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Real-Time Systems (ECRTS), 2011 23rd Euromicro Conference on
  • Conference_Location
    Porto
  • ISSN
    1068-3070
  • Print_ISBN
    978-1-4577-0643-1
  • Type

    conf

  • DOI
    10.1109/ECRTS.2011.29
  • Filename
    6001642