DocumentCode
3021636
Title
The research and analysis on the situation of college students´ on-line games
Author
Jiang, Jielei ; Fu, Jianming
Author_Institution
Fac. of Teacher Educ., Zhejiang Normal Univ., Jinhua, China
fYear
2011
fDate
26-28 July 2011
Firstpage
892
Lastpage
895
Abstract
Using questionnaire to inquire 3,402 college students nationwide, we analyze the situation of college students\´ on-line games through three aspects: the time, the types and the purpose of playing on-line game. The results come as follows: the time college students playing on-line games is skewed distribution; role-playing game, puzzle games and shooting games are the three most favourite games among college students; the two main purposes of playing on-line games are "killing time" and "releasing pressure"; the situation of playing on-line games presents difference on gender, grade, major and so on.
Keywords
computer games; social aspects of automation; statistical distributions; college students online games; killing time; puzzle games; releasing pressure; role-playing game; shooting games; skewed distribution; Art; Computers; Educational institutions; Games; Psychology; Sun; college students; on-line games; status survey;
fLanguage
English
Publisher
ieee
Conference_Titel
Multimedia Technology (ICMT), 2011 International Conference on
Conference_Location
Hangzhou
Print_ISBN
978-1-61284-771-9
Type
conf
DOI
10.1109/ICMT.2011.6001671
Filename
6001671
Link To Document