DocumentCode
302180
Title
Adding insight through animation in augmented reality
Author
Feiner, Steven K.
Author_Institution
Dept. of Comput. Sci., Columbia Univ., New York, NY, USA
fYear
1996
fDate
3-4 Jun 1996
Firstpage
14
Lastpage
15
Abstract
Most of the virtual world systems that have been so well publicized over the past ten years use opaque head mounted displays that block off the wearer from the surrounding real world, effectively immersing her within a synthesized environment. These systems hold tremendous promise for certain applications ranging from fantasy games to scientific research. In contrast, we believe that the most powerful and commonplace virtual worlds of the future will not replace the real world, but will rather augment it with additional information. This approach is called augmented reality and was pioneered by Ivan Sutherland, who, over a quarter century ago, developed the first see-through head mounted display (I. Sutherland, 1968). When completed, his system presented graphics to the user on a pair of stereo displays, worn on the user´s head. The image produced by the displays was combined with the user´s view of the world using mirror beam splitters. A 3D tracking system determined the position and orientation of the user´s head. This enabled the system to change the view, based on the direction in which the wearer was looking
Keywords
computer animation; interactive devices; stereo image processing; three-dimensional displays; virtual reality; 3D tracking system; animation; augmented reality; mirror beam splitters; see-through head mounted display; stereo displays; synthesized environment; virtual world systems; Animation; Augmented reality; Cameras; Computer displays; Computer science; Focusing; Graphics; Hardware; Head; Two dimensional displays;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Animation '96. Proceedings
Conference_Location
Geneva
ISSN
1087-4844
Print_ISBN
0-8186-7588-8
Type
conf
DOI
10.1109/CA.1996.540483
Filename
540483
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