DocumentCode :
3021932
Title :
GKJ and clustering based algorithm for collision detection on deformable body
Author :
Dong, Zhi ; Liu, Shiqiu ; Li, Haozhe ; Zheng, Yunxin
Author_Institution :
Sch. of Software Eng., South China Univ. of Technol., Guangzhou, China
fYear :
2011
fDate :
26-28 July 2011
Firstpage :
3539
Lastpage :
3542
Abstract :
This paper proposed a collision detection method for deformable body based on clustering algorithm and GKJ algorithm. This method first divide triangle meshes into convex hulls formed by multiple clusters; then utilizes GJK algorithm to solve the convex hull collision detection problem. The proposed method can increase detection efficiency, solve penetration problem, which happens when one body is small compared with triangle mesh, and provide freedom to set collision detection precision. Real-world applications provided feasibility and reliability of using this method in solving deformable body-to-body multi-points collision detection problems. It is valuable for researches in fields including 3D gaming, visual reality, physical simulation and others.
Keywords :
deformation; mesh generation; object detection; pattern clustering; solid modelling; statistical analysis; 3D gaming; GKJ algorithm; clustering algorithm; convex hull collision detection problem; convex hulls; deformable body; multiple clusters; penetration problem; physical simulation; triangle meshes; visual reality; Algorithm design and analysis; Clustering algorithms; Deformable models; Metals; Partitioning algorithms; Solid modeling; Three dimensional displays; 3D simulation; deformation; physics engine; real-time collision simulation;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Multimedia Technology (ICMT), 2011 International Conference on
Conference_Location :
Hangzhou
Print_ISBN :
978-1-61284-771-9
Type :
conf
DOI :
10.1109/ICMT.2011.6001684
Filename :
6001684
Link To Document :
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