• DocumentCode
    3022044
  • Title

    Trainable videorealistic speech animation

  • Author

    Ezzat, Tony ; Geiger, Gadi ; Poggio, Tomaso

  • Author_Institution
    Center for Biol. & Comput. Learning, Massachusetts Inst. of Technol., Cambridge, MA, USA
  • fYear
    2004
  • fDate
    17-19 May 2004
  • Firstpage
    57
  • Lastpage
    64
  • Abstract
    We describe how to create with machine learning techniques a generative, videorealistic, and speech animation module. A human subject is first recorded using a videocamera as he/she utters a pre-determined speech corpus. After processing the corpus automatically, a visual speech module is learned from the data that is capable of synthesizing the human subject´s mouth uttering entirely novel utterances that were not recorded in the original video. The synthesized utterance is re-composited onto a background sequence, which contains natural head and eye movement. The final output is videorealistic in the sense that it looks like a video camera recording of the subject. At run time, the input to the system can be either real audio sequences or synthetic audio produced by a text-to-speech system, as long as they have been phonetically aligned.
  • Keywords
    computer animation; face recognition; image sequences; learning (artificial intelligence); speech synthesis; video cameras; machine learning techniques; synthesized utterance; text-to-speech system; video camera; videorealistic speech animation; visual speech module; Animation; Audio recording; Cameras; Humans; Machine learning; Magnetic heads; Mouth; Speech processing; Speech synthesis; Video recording;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Automatic Face and Gesture Recognition, 2004. Proceedings. Sixth IEEE International Conference on
  • Print_ISBN
    0-7695-2122-3
  • Type

    conf

  • DOI
    10.1109/AFGR.2004.1301509
  • Filename
    1301509