DocumentCode :
3022106
Title :
Gpu rasterization based octree fast generation algorithm for terrain modeling
Author :
Huan Liu ; Fan Zhang ; Wei Hu
Author_Institution :
Coll. of Inf. Sci. & Technol., Beijing Univ. of Chem. Technol., Beijing, China
fYear :
2013
fDate :
21-26 July 2013
Firstpage :
282
Lastpage :
285
Abstract :
In order to meet the need of continuous development of three dimensional (3D) Geographic Information System (GIS), we apply an algorithm that efficiently builds a compact sparse octree into GIS. The algorithm is based on the fast GPU hardware rasterization, which builds the octree structure from top level to bottom level at the same time. Therefore the graphics based parallel algorithm can accelerate the process of generate an octree structure for terrain geometric modeling. Otherwise, the algorithm also supports a fast dynamic update of the octree structure. The result shows that the algorithm can improve the efficiency of octree structure generation and large terrain data modeling.
Keywords :
geographic information systems; graphics processing units; octrees; terrain mapping; 3D GIS; 3D Geographic Information System; GPU rasterization; graphics based parallel algorithm; octree fast generation algorithm; terrain geometric modeling; terrain modeling; Algorithm design and analysis; Buildings; Geographic information systems; Graphics processing units; Heuristic algorithms; Octrees; Three-dimensional displays; GPU; Octree; rasterization; terrain modeling;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Geoscience and Remote Sensing Symposium (IGARSS), 2013 IEEE International
Conference_Location :
Melbourne, VIC
ISSN :
2153-6996
Print_ISBN :
978-1-4799-1114-1
Type :
conf
DOI :
10.1109/IGARSS.2013.6721147
Filename :
6721147
Link To Document :
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