• DocumentCode
    3022940
  • Title

    3D ray-tracing on PC networks using TCP/IP

  • Author

    Scott, T.D. ; Fusco, V.F. ; Ferguson, R.S.

  • Author_Institution
    High Frequency Electron. Lab., Queen´´s Univ., Belfast, UK
  • fYear
    1999
  • fDate
    1999
  • Firstpage
    92
  • Lastpage
    96
  • Abstract
    This paper presents a 3D graphics rendering algorithm for photorealistic ray tracing operating over a network of personal computers. The implementation incorporates partitioning methodologies for both memory and workload to achieve efficient execution on a distributed personal computer, PC, network. Experimental results that compare algorithm efficiency in dual processor machines and TCP/IP networks with respect to execution on a single processor are discussed
  • Keywords
    local area networks; microcomputer applications; ray tracing; realistic images; rendering (computer graphics); resource allocation; storage allocation; transport protocols; 3D graphics rendering algorithm; 3D ray tracing; PC networks; TCP/IP; algorithm efficiency; dual processor machines; efficient execution; memory partitioning methodology; photorealistic ray tracing; single processor; workload partitioning methodology; Frequency; Layout; Local area networks; Network servers; Partitioning algorithms; Protocols; Ray tracing; TCPIP; Wide area networks; Yarn;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Information Visualization, 1999. Proceedings. 1999 IEEE International Conference on
  • Conference_Location
    London
  • ISSN
    1093-9547
  • Print_ISBN
    0-7695-0210-5
  • Type

    conf

  • DOI
    10.1109/IV.1999.781542
  • Filename
    781542