DocumentCode
3022940
Title
3D ray-tracing on PC networks using TCP/IP
Author
Scott, T.D. ; Fusco, V.F. ; Ferguson, R.S.
Author_Institution
High Frequency Electron. Lab., Queen´´s Univ., Belfast, UK
fYear
1999
fDate
1999
Firstpage
92
Lastpage
96
Abstract
This paper presents a 3D graphics rendering algorithm for photorealistic ray tracing operating over a network of personal computers. The implementation incorporates partitioning methodologies for both memory and workload to achieve efficient execution on a distributed personal computer, PC, network. Experimental results that compare algorithm efficiency in dual processor machines and TCP/IP networks with respect to execution on a single processor are discussed
Keywords
local area networks; microcomputer applications; ray tracing; realistic images; rendering (computer graphics); resource allocation; storage allocation; transport protocols; 3D graphics rendering algorithm; 3D ray tracing; PC networks; TCP/IP; algorithm efficiency; dual processor machines; efficient execution; memory partitioning methodology; photorealistic ray tracing; single processor; workload partitioning methodology; Frequency; Layout; Local area networks; Network servers; Partitioning algorithms; Protocols; Ray tracing; TCPIP; Wide area networks; Yarn;
fLanguage
English
Publisher
ieee
Conference_Titel
Information Visualization, 1999. Proceedings. 1999 IEEE International Conference on
Conference_Location
London
ISSN
1093-9547
Print_ISBN
0-7695-0210-5
Type
conf
DOI
10.1109/IV.1999.781542
Filename
781542
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