Title :
3D ray-tracing on PC networks using TCP/IP
Author :
Scott, T.D. ; Fusco, V.F. ; Ferguson, R.S.
Author_Institution :
High Frequency Electron. Lab., Queen´´s Univ., Belfast, UK
Abstract :
This paper presents a 3D graphics rendering algorithm for photorealistic ray tracing operating over a network of personal computers. The implementation incorporates partitioning methodologies for both memory and workload to achieve efficient execution on a distributed personal computer, PC, network. Experimental results that compare algorithm efficiency in dual processor machines and TCP/IP networks with respect to execution on a single processor are discussed
Keywords :
local area networks; microcomputer applications; ray tracing; realistic images; rendering (computer graphics); resource allocation; storage allocation; transport protocols; 3D graphics rendering algorithm; 3D ray tracing; PC networks; TCP/IP; algorithm efficiency; dual processor machines; efficient execution; memory partitioning methodology; photorealistic ray tracing; single processor; workload partitioning methodology; Frequency; Layout; Local area networks; Network servers; Partitioning algorithms; Protocols; Ray tracing; TCPIP; Wide area networks; Yarn;
Conference_Titel :
Information Visualization, 1999. Proceedings. 1999 IEEE International Conference on
Conference_Location :
London
Print_ISBN :
0-7695-0210-5
DOI :
10.1109/IV.1999.781542