DocumentCode :
3024453
Title :
3D spatial interaction for entertainment
Author :
Marks, Richard
Author_Institution :
Sony, USA
fYear :
2011
fDate :
19-20 March 2011
Abstract :
Summary form only given. The entertainment industry has recently experienced a renaissance in interaction technologies. Many new interfaces have been popularized, from motion-sensing in products such as EyeToy and Wii, to multitouch in portable devices. Now, just as it did for real-time 3D graphics, the video game industry is bringing spatial 3D interaction into people´s living rooms through rather simple, yet effective technologies. This talk describes the underlying technologies that have been used to enable this 3D spatial interaction. In addition, it outlines the benefits and drawbacks of each technology. It will also describe the practical difficulties encountered while moving these technologies from the research lab into real consumer products. Finally, several applications will be demonstrated that use 3D spatial interaction. As will be shown, a wide variety of new experiences can be created using a simple set of 3D spatial interaction paradigms.
Keywords :
entertainment; human computer interaction; 3D spatial interaction; EyeToy; Wii; entertainment industry; motion sensing; multitouch; real time 3D graphics; video game industry;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
3D User Interfaces (3DUI), 2011 IEEE Symposium on
Conference_Location :
Singapore
Print_ISBN :
978-1-4577-0063-7
Electronic_ISBN :
978-1-4577-0064-4
Type :
conf
DOI :
10.1109/3DUI.2011.5759209
Filename :
5759209
Link To Document :
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