Abstract :
Summary form only given. The entertainment industry has recently experienced a renaissance in interaction technologies. Many new interfaces have been popularized, from motion-sensing in products such as EyeToy and Wii, to multitouch in portable devices. Now, just as it did for real-time 3D graphics, the video game industry is bringing spatial 3D interaction into people´s living rooms through rather simple, yet effective technologies. This talk describes the underlying technologies that have been used to enable this 3D spatial interaction. In addition, it outlines the benefits and drawbacks of each technology. It will also describe the practical difficulties encountered while moving these technologies from the research lab into real consumer products. Finally, several applications will be demonstrated that use 3D spatial interaction. As will be shown, a wide variety of new experiences can be created using a simple set of 3D spatial interaction paradigms.