DocumentCode
3024482
Title
Realistic 3D facial animation using parameter-based deformation and texture remapping
Author
Sato, Hajime ; Ohya, Jun ; TERASHIMA, Nobuyoshi
Author_Institution
Global Inf. & Telecommun. Inst., Waseda Univ., Tokyo, Japan
fYear
2004
fDate
17-19 May 2004
Firstpage
735
Lastpage
742
Abstract
A method for constructing 3D human facial images which maintains the characteristics of video input image is proposed. First, a personalized 3D polygonal facial model is constructed from two orthogonal facial images. Video input frames are modified, and the vertices composing the 3D polygons are altered according to the contraction rule of facial muscles. Moreover, the modified input frame is texture mapped directly onto the forementioned model to improve the quality of the reconstructed image. This method was implemented onto an ordinary PC, and an experiment using five persons´ face data showed the effectiveness of the method both quantitatively and subjectively.
Keywords
computer animation; image reconstruction; image texture; video signal processing; facial muscles; parameter-based deformation; realistic 3D facial animation; texture remapping; video input image; Deformable models; Face recognition; Facial animation; Facial muscles; Humans; Image recognition; Image reconstruction; Psychology; Teleconferencing; Videoconference;
fLanguage
English
Publisher
ieee
Conference_Titel
Automatic Face and Gesture Recognition, 2004. Proceedings. Sixth IEEE International Conference on
Print_ISBN
0-7695-2122-3
Type
conf
DOI
10.1109/AFGR.2004.1301622
Filename
1301622
Link To Document