DocumentCode
3024675
Title
Dropping the ball: Releasing a virtual grasp
Author
Prachyabrued, Mores ; Borst, Christoph W.
Author_Institution
Univ. of Louisiana at Lafayette, Lafayette, LA, USA
fYear
2011
fDate
19-20 March 2011
Firstpage
59
Lastpage
66
Abstract
We present a method for improved release of whole-hand virtual grasps. It addresses the problem of objects “sticking” during release after the user´s (real) fingers interpenetrate virtual objects due to the lack of physical motion constraints. This problem may be especially distracting for grasp techniques that introduce mismatches between tracked and visual hand configurations to prevent visual interpenetration. Our method includes heuristic analysis of finger motion and a transient incremental motion metaphor to manage a virtual hand during grasp release. We incorporate the method into a spring model for whole-hand virtual grasping. We show that the new spring model improves speed and accuracy for a targeted ball-drop task, and users report a subjective preference for the new behavior. In contrast to a standard spring-based grasping method, measured release quality does not depend notably on object size.
Keywords
human computer interaction; user interfaces; virtual reality; ball drop task; finger motion; heuristic analysis; physical motion constraint; spring based grasping method; transient incremental motion metaphor; virtual object; visual hand configuration; visual interpenetration; whole hand virtual grasping; Fingers; Grasping; Joints; Springs; Target tracking; Visualization; Grasp release; grasp heuristic; virtual grasping; whole-hand interaction;
fLanguage
English
Publisher
ieee
Conference_Titel
3D User Interfaces (3DUI), 2011 IEEE Symposium on
Conference_Location
Singapore
Print_ISBN
978-1-4577-0063-7
Electronic_ISBN
978-1-4577-0064-4
Type
conf
DOI
10.1109/3DUI.2011.5759218
Filename
5759218
Link To Document