Title :
Dropping the ball: Releasing a virtual grasp
Author :
Prachyabrued, Mores ; Borst, Christoph W.
Author_Institution :
Univ. of Louisiana at Lafayette, Lafayette, LA, USA
Abstract :
We present a method for improved release of whole-hand virtual grasps. It addresses the problem of objects “sticking” during release after the user´s (real) fingers interpenetrate virtual objects due to the lack of physical motion constraints. This problem may be especially distracting for grasp techniques that introduce mismatches between tracked and visual hand configurations to prevent visual interpenetration. Our method includes heuristic analysis of finger motion and a transient incremental motion metaphor to manage a virtual hand during grasp release. We incorporate the method into a spring model for whole-hand virtual grasping. We show that the new spring model improves speed and accuracy for a targeted ball-drop task, and users report a subjective preference for the new behavior. In contrast to a standard spring-based grasping method, measured release quality does not depend notably on object size.
Keywords :
human computer interaction; user interfaces; virtual reality; ball drop task; finger motion; heuristic analysis; physical motion constraint; spring based grasping method; transient incremental motion metaphor; virtual object; visual hand configuration; visual interpenetration; whole hand virtual grasping; Fingers; Grasping; Joints; Springs; Target tracking; Visualization; Grasp release; grasp heuristic; virtual grasping; whole-hand interaction;
Conference_Titel :
3D User Interfaces (3DUI), 2011 IEEE Symposium on
Conference_Location :
Singapore
Print_ISBN :
978-1-4577-0063-7
Electronic_ISBN :
978-1-4577-0064-4
DOI :
10.1109/3DUI.2011.5759218