• DocumentCode
    3024675
  • Title

    Dropping the ball: Releasing a virtual grasp

  • Author

    Prachyabrued, Mores ; Borst, Christoph W.

  • Author_Institution
    Univ. of Louisiana at Lafayette, Lafayette, LA, USA
  • fYear
    2011
  • fDate
    19-20 March 2011
  • Firstpage
    59
  • Lastpage
    66
  • Abstract
    We present a method for improved release of whole-hand virtual grasps. It addresses the problem of objects “sticking” during release after the user´s (real) fingers interpenetrate virtual objects due to the lack of physical motion constraints. This problem may be especially distracting for grasp techniques that introduce mismatches between tracked and visual hand configurations to prevent visual interpenetration. Our method includes heuristic analysis of finger motion and a transient incremental motion metaphor to manage a virtual hand during grasp release. We incorporate the method into a spring model for whole-hand virtual grasping. We show that the new spring model improves speed and accuracy for a targeted ball-drop task, and users report a subjective preference for the new behavior. In contrast to a standard spring-based grasping method, measured release quality does not depend notably on object size.
  • Keywords
    human computer interaction; user interfaces; virtual reality; ball drop task; finger motion; heuristic analysis; physical motion constraint; spring based grasping method; transient incremental motion metaphor; virtual object; visual hand configuration; visual interpenetration; whole hand virtual grasping; Fingers; Grasping; Joints; Springs; Target tracking; Visualization; Grasp release; grasp heuristic; virtual grasping; whole-hand interaction;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    3D User Interfaces (3DUI), 2011 IEEE Symposium on
  • Conference_Location
    Singapore
  • Print_ISBN
    978-1-4577-0063-7
  • Electronic_ISBN
    978-1-4577-0064-4
  • Type

    conf

  • DOI
    10.1109/3DUI.2011.5759218
  • Filename
    5759218