DocumentCode :
3024687
Title :
Rapid and accurate 3D selection by progressive refinement
Author :
Kopper, Regis ; Bacim, Felipe ; Bowman, Doug A.
Author_Institution :
Dept. of Comput. Sci., Virginia Tech, Blacksburg, VA, USA
fYear :
2011
fDate :
19-20 March 2011
Firstpage :
67
Lastpage :
74
Abstract :
Issues such as hand and tracker jitter negatively affect user performance with the ray-casting selection technique in 3D environments. This makes it difficult for users to perform tasks that require them to select objects that have a small visible area, since small targets require high levels of precision. We introduce an approach to address this issue that uses progressive refinement of the set of selectable objects to reduce the required precision of the task. We present a design space of progressive refinement techniques and an exemplar technique called Sphere-casting refined by QUAD-menu (SQUAD). We explore the tradeoffs between progressive refinement and immediate selection techniques in an evaluation comparing SQUAD to ray-casting. Both an analytical evaluation based on a distal pointing model and an empirical evaluation demonstrate that progressive refinement selection can be better than immediate selection. SQUAD was much more accurate than ray-casting, and SQUAD was faster than ray-casting with small targets and less cluttered environments.
Keywords :
feature extraction; ray tracing; 3D environment; QUAD menu; distal pointing model; hand and tracker jitter; progressive refinement technique; ray casting selection technique; sphere casting; user performance; Accuracy; Casting; Jitter; Target tracking; Three dimensional displays; Visualization; 3D interaction; 3D selection; distal pointing; progressive refinement;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
3D User Interfaces (3DUI), 2011 IEEE Symposium on
Conference_Location :
Singapore
Print_ISBN :
978-1-4577-0063-7
Electronic_ISBN :
978-1-4577-0064-4
Type :
conf
DOI :
10.1109/3DUI.2011.5759219
Filename :
5759219
Link To Document :
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