DocumentCode :
3027004
Title :
SAR simulation for large scenes by ray tracing technique based on GPU
Author :
Tingting Liu ; Kaizhi Wang ; Xingzhao Liu
Author_Institution :
Dept. of Electron. Eng., Shanghai Jiao Tong Univ., Shanghai, China
fYear :
2013
fDate :
21-26 July 2013
Firstpage :
1131
Lastpage :
1134
Abstract :
This paper uses ray tracing technique to simulate a complete imaging process of Synthetic Aperture Radar (SAR). The simulator can collect the raw data and generate accurate shadows of the object. The radiation pattern is defined by a spotlight to have more realistic imaging effect. Considering the high performance computing of modern graphics processing units (GPU), we transfer the ray tracing algorithm from CPU to GPU. Thus, the simulator can work on a large 3D scene with relatively high efficiency.
Keywords :
geophysical image processing; graphics processing units; ray tracing; remote sensing by radar; synthetic aperture radar; 3D scene; GPU; SAR simulation; graphics processing units; imaging process; radiation pattern; ray tracing technique; synthetic aperture radar; Graphics processing units; Imaging; Radar imaging; Ray tracing; Solid modeling; Synthetic aperture radar; 3D scene; Graphics Processing Units (GPU); Ray Tracing; SAR simulation; Shadow;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Geoscience and Remote Sensing Symposium (IGARSS), 2013 IEEE International
Conference_Location :
Melbourne, VIC
ISSN :
2153-6996
Print_ISBN :
978-1-4799-1114-1
Type :
conf
DOI :
10.1109/IGARSS.2013.6721364
Filename :
6721364
Link To Document :
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