• DocumentCode
    3027281
  • Title

    Solid texture synthesis based on 2D exemplar and procedural noise

  • Author

    Jiang, Julang ; Huang, Zhong ; Zheng, Jiangyun

  • Author_Institution
    Sch. of Phys. & Electr. Eng., Anqing Teachers´´ Coll., Anqing, China
  • fYear
    2011
  • fDate
    26-28 July 2011
  • Firstpage
    735
  • Lastpage
    738
  • Abstract
    Compared with 2D texture method, solid texturing can achieve better realistic results. A novel solid texture synthesis method based on 2D exemplar and procedural noise is presented. First, the movement path for exemplar in 3D space is designed using procedural noise. Next, all the pixels of exemplar are used to color the 3D space through their trajectory so that the solid texture is synthesized. Experimental results show that our method is able to efficiently synthesize 3D texture to simulate the natural properties of the given 2D exemplar. The method is simple and stable, and takes on a few seconds on an ordinary PC.
  • Keywords
    rendering (computer graphics); solid modelling; 2D exemplar; 3D texture; procedural noise; solid texture synthesis; Graphics; Noise; Real time systems; Solids; Surface texture; Three dimensional displays; Trajectory; 2D exemplar; procedural noise; solid texture; texture synthesis;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Multimedia Technology (ICMT), 2011 International Conference on
  • Conference_Location
    Hangzhou
  • Print_ISBN
    978-1-61284-771-9
  • Type

    conf

  • DOI
    10.1109/ICMT.2011.6001915
  • Filename
    6001915