DocumentCode
3027281
Title
Solid texture synthesis based on 2D exemplar and procedural noise
Author
Jiang, Julang ; Huang, Zhong ; Zheng, Jiangyun
Author_Institution
Sch. of Phys. & Electr. Eng., Anqing Teachers´´ Coll., Anqing, China
fYear
2011
fDate
26-28 July 2011
Firstpage
735
Lastpage
738
Abstract
Compared with 2D texture method, solid texturing can achieve better realistic results. A novel solid texture synthesis method based on 2D exemplar and procedural noise is presented. First, the movement path for exemplar in 3D space is designed using procedural noise. Next, all the pixels of exemplar are used to color the 3D space through their trajectory so that the solid texture is synthesized. Experimental results show that our method is able to efficiently synthesize 3D texture to simulate the natural properties of the given 2D exemplar. The method is simple and stable, and takes on a few seconds on an ordinary PC.
Keywords
rendering (computer graphics); solid modelling; 2D exemplar; 3D texture; procedural noise; solid texture synthesis; Graphics; Noise; Real time systems; Solids; Surface texture; Three dimensional displays; Trajectory; 2D exemplar; procedural noise; solid texture; texture synthesis;
fLanguage
English
Publisher
ieee
Conference_Titel
Multimedia Technology (ICMT), 2011 International Conference on
Conference_Location
Hangzhou
Print_ISBN
978-1-61284-771-9
Type
conf
DOI
10.1109/ICMT.2011.6001915
Filename
6001915
Link To Document