DocumentCode
3027288
Title
A visual language for representing and explaining strategies in game theory
Author
Erwig, Martin ; Walkingshaw, Eric
Author_Institution
Oregon State Univ., Corvallis, OR
fYear
2008
fDate
15-19 Sept. 2008
Firstpage
101
Lastpage
108
Abstract
We present a visual language for strategies in game theory, which has potential applications in economics, social sciences, and in general science education. This language facilitates explanations of strategies by visually representing the interaction of playerspsila strategies with game execution. We have utilized the cognitive dimensions framework in the design phase and recognized the need for a new cognitive dimension of ldquotraceabilityrdquo that considers how well a language can represent the execution of a program. We consider how traceability interacts with other cognitive dimensions and demonstrate its use in analyzing existing languages. We conclude that the design of a visual representation for execution traces should be an integral part of the design of visual languages because understanding a program is often tightly coupled to its execution.
Keywords
economics; game theory; social sciences; visual languages; visual programming; economics; game theory; general science education; social sciences; visual languages; visual representation; Animals; Application software; Books; Computer science; Drugs; Education; Game theory; Humans; Science - general; Stem cells;
fLanguage
English
Publisher
ieee
Conference_Titel
Visual Languages and Human-Centric Computing, 2008. VL/HCC 2008. IEEE Symposium on
Conference_Location
Herrsching am Ammersee
ISSN
1943-6092
Print_ISBN
978-1-4244-2528-0
Electronic_ISBN
1943-6092
Type
conf
DOI
10.1109/VLHCC.2008.4639067
Filename
4639067
Link To Document