• DocumentCode
    3027288
  • Title

    A visual language for representing and explaining strategies in game theory

  • Author

    Erwig, Martin ; Walkingshaw, Eric

  • Author_Institution
    Oregon State Univ., Corvallis, OR
  • fYear
    2008
  • fDate
    15-19 Sept. 2008
  • Firstpage
    101
  • Lastpage
    108
  • Abstract
    We present a visual language for strategies in game theory, which has potential applications in economics, social sciences, and in general science education. This language facilitates explanations of strategies by visually representing the interaction of playerspsila strategies with game execution. We have utilized the cognitive dimensions framework in the design phase and recognized the need for a new cognitive dimension of ldquotraceabilityrdquo that considers how well a language can represent the execution of a program. We consider how traceability interacts with other cognitive dimensions and demonstrate its use in analyzing existing languages. We conclude that the design of a visual representation for execution traces should be an integral part of the design of visual languages because understanding a program is often tightly coupled to its execution.
  • Keywords
    economics; game theory; social sciences; visual languages; visual programming; economics; game theory; general science education; social sciences; visual languages; visual representation; Animals; Application software; Books; Computer science; Drugs; Education; Game theory; Humans; Science - general; Stem cells;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Visual Languages and Human-Centric Computing, 2008. VL/HCC 2008. IEEE Symposium on
  • Conference_Location
    Herrsching am Ammersee
  • ISSN
    1943-6092
  • Print_ISBN
    978-1-4244-2528-0
  • Electronic_ISBN
    1943-6092
  • Type

    conf

  • DOI
    10.1109/VLHCC.2008.4639067
  • Filename
    4639067