DocumentCode
3027965
Title
Continual surface-based multi-projector blending for moving objects
Author
Lincoln, Peter ; Welch, Greg ; Fuchs, Henry
Author_Institution
Dept. of Comput. Sci., Univ. of North Carolina at Chapel Hill, Chapel Hill, NC, USA
fYear
2011
fDate
19-23 March 2011
Firstpage
115
Lastpage
118
Abstract
We introduce a general technique for blending imagery from multiple projectors on a tracked, moving, non-planar object. Our technique continuously computes visibility of pixels over the surfaces of the object and dynamically computes the per-pixel weights for each projector. This approach supports smooth transitions between areas of the object illuminated by different number of projectors, down to the illumination contribution of individual pixels within each polygon. To achieve real-time performance, we take advantage of graphics hardware, implementing much of the technique with a custom dynamic blending shader program within the GPU associated with each projector. We demonstrate the technique with some tracked objects being illuminated by three projectors.
Keywords
computer graphic equipment; coprocessors; image motion analysis; rendering (computer graphics); virtual reality; blending shader program; continual surface; graphics processing unit; illumination; image blending; moving objects; multiprojector blending; Calibration; Computational modeling; Pixel; Real time systems; Rendering (computer graphics); Sea surface; Solid modeling;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Reality Conference (VR), 2011 IEEE
Conference_Location
Singapore
ISSN
1087-8270
Print_ISBN
978-1-4577-0039-2
Electronic_ISBN
1087-8270
Type
conf
DOI
10.1109/VR.2011.5759447
Filename
5759447
Link To Document