• DocumentCode
    3028021
  • Title

    Using competitive digital game-based learning to improve learning motivation

  • Author

    Kuan-Cheng Lin ; Ting-Kuan Wu ; Tu-Bin Wang

  • Author_Institution
    Dept. of Inf. Manage., Nat. Chung Hsing Univ., Taichung, Taiwan
  • fYear
    2010
  • fDate
    4-6 Aug. 2010
  • Firstpage
    128
  • Lastpage
    132
  • Abstract
    Digital Game-Based learning is a popular research area in computer science and pedagogy, and there are many domestic and international researches on this topic. Although the fact is that the features of the game and the ways of designing learning materials in each research differ, and the learners´ experience may also vary, the common purpose of these researches is to improve the motivation of learning by providing simulated learning environments and making learners learn when they try to solve a series of problems in the game process. In this paper, to enhance learners´ motivation of learning, we design a multiplayer quiz game in which players can review what they learned from school and use their knowledge to compete with others. During the process of the game, players are divided into two competing teams, and the goal of each team is to defeat their opponents by solving problems provided by the game system. At the same time, the system records all players´ answers and uses these records to decide a player´s achievement in a particular curriculum, and giving some rewards when a player makes progress in learning.
  • Keywords
    computer aided instruction; computer games; human factors; competitive digital game based learning; computer science; learning motivation; multiplayer quiz game; pedagogy; simulated learning environments;
  • fLanguage
    English
  • Publisher
    iet
  • Conference_Titel
    Frontier Computing. Theory, Technologies and Applications, 2010 IET International Conference on
  • Conference_Location
    Taichung
  • Type

    conf

  • DOI
    10.1049/cp.2010.0549
  • Filename
    5632312