• DocumentCode
    3028065
  • Title

    Velocity-dependent dynamic curvature gain for redirected walking

  • Author

    Neth, Christian T. ; Souman, Jan L. ; Engel, David ; Kloos, Uwe ; Bülthoff, Heinrich H. ; Mohler, Betty J.

  • Author_Institution
    Max Planck Inst. for Biol. Cybern., Reutlingen Univ., Reutlingen, Germany
  • fYear
    2011
  • fDate
    19-23 March 2011
  • Firstpage
    151
  • Lastpage
    158
  • Abstract
    The aim of Redirected Walking (RDW) is to redirect a person along their path of travel in a Virtual Environment (VE) in order to increase the virtual space that can be explored in a given tracked area. Among other techniques, the user is redirected on a curved real-world path while visually walking straight in the VE (curvature gain). In this paper, we describe two experiments we conducted to test and extend RDW techniques. In Experiment 1, we measured the effect of walking speed on the detection threshold for curvature of the walking path. In a head-mounted display (HMD) VE, we found a decreased sensitivity for curvature for the slowest walking speed. When participants walked at 0.75 m/s, their detection threshold was approximately 0.1m-1 (radius of approximately 10m). In contrast, for faster walking speeds (>;1.0m/s), we found a significantly lower detection threshold of approximately 0.036m-1 (radius of approximately 27m). In Experiment 2, we implemented many well known redirection techniques into one dynamic RDW application. We integrated a large virtual city model and investigated RDW for free exploration. Further, we implemented a dynamic RDW controller which made use of the results from Experiment 1 by dynamically adjusting the applied curvature gain depending on the actual walking velocity of the user. In addition, we investigated the possible role of avatars to slow the users down or make them rotate their heads while exploring. Both the dynamic curvature gain controller and the avatar controller were evaluated in Experiment 2. We measured the average distance that was walked before reaching the boundaries of the tracked area. The mean walked distance was significantly larger in the condition where the dynamic gain controller was applied. This distance increased from approximately 15m for static gains to approximately 22m for dynamic gains. This did not come at the cost of an increase in simulator sickness. Applying the avatar cont roller did reveal an effect on walking distance or simulator sickness.
  • Keywords
    avatars; helmet mounted displays; avatar controller; dynamic gain controller; head mounted display; mean walked distance; redirected walking; velocity dependent dynamic curvature gain; virtual city model; virtual environment; virtual space; Atmospheric measurements; Avatars; Cybernetics; Legged locomotion; Particle measurements; Sensitivity; Virtual environment;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Reality Conference (VR), 2011 IEEE
  • Conference_Location
    Singapore
  • ISSN
    1087-8270
  • Print_ISBN
    978-1-4577-0039-2
  • Electronic_ISBN
    1087-8270
  • Type

    conf

  • DOI
    10.1109/VR.2011.5759454
  • Filename
    5759454