DocumentCode
3028065
Title
Velocity-dependent dynamic curvature gain for redirected walking
Author
Neth, Christian T. ; Souman, Jan L. ; Engel, David ; Kloos, Uwe ; Bülthoff, Heinrich H. ; Mohler, Betty J.
Author_Institution
Max Planck Inst. for Biol. Cybern., Reutlingen Univ., Reutlingen, Germany
fYear
2011
fDate
19-23 March 2011
Firstpage
151
Lastpage
158
Abstract
The aim of Redirected Walking (RDW) is to redirect a person along their path of travel in a Virtual Environment (VE) in order to increase the virtual space that can be explored in a given tracked area. Among other techniques, the user is redirected on a curved real-world path while visually walking straight in the VE (curvature gain). In this paper, we describe two experiments we conducted to test and extend RDW techniques. In Experiment 1, we measured the effect of walking speed on the detection threshold for curvature of the walking path. In a head-mounted display (HMD) VE, we found a decreased sensitivity for curvature for the slowest walking speed. When participants walked at 0.75 m/s, their detection threshold was approximately 0.1m-1 (radius of approximately 10m). In contrast, for faster walking speeds (>;1.0m/s), we found a significantly lower detection threshold of approximately 0.036m-1 (radius of approximately 27m). In Experiment 2, we implemented many well known redirection techniques into one dynamic RDW application. We integrated a large virtual city model and investigated RDW for free exploration. Further, we implemented a dynamic RDW controller which made use of the results from Experiment 1 by dynamically adjusting the applied curvature gain depending on the actual walking velocity of the user. In addition, we investigated the possible role of avatars to slow the users down or make them rotate their heads while exploring. Both the dynamic curvature gain controller and the avatar controller were evaluated in Experiment 2. We measured the average distance that was walked before reaching the boundaries of the tracked area. The mean walked distance was significantly larger in the condition where the dynamic gain controller was applied. This distance increased from approximately 15m for static gains to approximately 22m for dynamic gains. This did not come at the cost of an increase in simulator sickness. Applying the avatar cont roller did reveal an effect on walking distance or simulator sickness.
Keywords
avatars; helmet mounted displays; avatar controller; dynamic gain controller; head mounted display; mean walked distance; redirected walking; velocity dependent dynamic curvature gain; virtual city model; virtual environment; virtual space; Atmospheric measurements; Avatars; Cybernetics; Legged locomotion; Particle measurements; Sensitivity; Virtual environment;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Reality Conference (VR), 2011 IEEE
Conference_Location
Singapore
ISSN
1087-8270
Print_ISBN
978-1-4577-0039-2
Electronic_ISBN
1087-8270
Type
conf
DOI
10.1109/VR.2011.5759454
Filename
5759454
Link To Document