DocumentCode
3028316
Title
VEGI: Virtual Environment GUI Immersion system
Author
Elfarargy, Mohammed ; Nagi, Magdy ; Adly, Noha
Author_Institution
Bibliotheca Alexandrina, Alexandria, Egypt
fYear
2011
fDate
19-23 March 2011
Firstpage
205
Lastpage
206
Abstract
Virtual Reality (VR) immersive environments are becoming more popular and of less cost, hence, VR labs are becoming a main part in any research that depends on visualization. This introduced the need to port many 3D desktop visualization applications to VR. Porting application GUIs can be a problem since original GUIs are 2D by nature and using them directly can obscure a large area of 3D viewport and spoil the immersive experience. On the other hand, rewriting a 3D GUI can be a time consuming and tedious task. In this work, we introduce a technique to embed 2D GUIs into 3D Virtual Environments (VE). Our approach uses existing 2D GUIs that can be immersed into the VE allowing rapid GUI development for VR applications. It can also be used for porting 3D desktop applications without rewriting the GUI code. Further, it enables embedding many window-based desktop applications into the VE, creating rich VEs where users can work with multiple applications simultaneously.
Keywords
data visualisation; graphical user interfaces; virtual reality; 3D GUI; 3D desktop visualization application; 3D virtual environment; VEGI; VR lab; virtual environment GUI immersion system; virtual reality immersive environment; window based desktop application; Graphical user interfaces; Libraries; Pixel; Three dimensional displays; Virtual environment; Graphical User Interfaces; Virtual Reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Reality Conference (VR), 2011 IEEE
Conference_Location
Singapore
ISSN
1087-8270
Print_ISBN
978-1-4577-0039-2
Electronic_ISBN
1087-8270
Type
conf
DOI
10.1109/VR.2011.5759470
Filename
5759470
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