DocumentCode :
3028668
Title :
Pilot study on the spatial and temporal accuracies of hitting a high-speed virtual ball in tennis simulation
Author :
Teck, Fong Wee
Author_Institution :
Inst. for Infocomm Res., A*STAR, Singapore, Singapore
fYear :
2011
fDate :
19-23 March 2011
Firstpage :
249
Lastpage :
250
Abstract :
We conducted a pilot study to determine if users can accurately perceive the spatial position of a virtual ball traveling at high speed, track and hit it at the correct time with a real racket in a stereoscopic immersive tennis training system. To ensure that the tennis ball appears spatially accurate from the player´s view point when projected onto the display walls, the positions of both eyes are obtained using head tracking. The tracker to display latency was determined to be 40 milliseconds. The pilot study with proficient players shows that they are able to accurately intersect the trajectory of the virtual ball with their racket, with an average error of less than 0.1m. This initial finding will be useful for immersive virtual reality applications involving high speed tasks.
Keywords :
digital simulation; light emitting diodes; virtual reality; display walls; head tracking; high-speed virtual ball; immersive virtual reality; spatial position; stereoscopic immersive tennis training system; temporal accuracies; tennis simulation; tracker to display latency; Accuracy; Delay effects; Light emitting diodes; Solid modeling; Sports equipment; Training; Trajectory;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Virtual Reality Conference (VR), 2011 IEEE
Conference_Location :
Singapore
ISSN :
1087-8270
Print_ISBN :
978-1-4577-0039-2
Electronic_ISBN :
1087-8270
Type :
conf
DOI :
10.1109/VR.2011.5759492
Filename :
5759492
Link To Document :
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