• DocumentCode
    3030104
  • Title

    Design Issues in Developing a Real-Time Control Simulator

  • Author

    Davidrajuh, Reggie

  • Author_Institution
    Electr. & Comput. Eng., Univ. of Stavanger, Stavanger, Norway
  • fYear
    2011
  • fDate
    16-18 Nov. 2011
  • Firstpage
    156
  • Lastpage
    161
  • Abstract
    Petri net is a powerful tool for modeling and simulation of discrete event dynamic systems (DEDS). This paper is about developing a new real-time control simulator based on Petri net. This paper presents three design challenges that were dealt with during the development of the real-time control simulator, the design issues were: 1) realization of token gaming (time requirements in consumption of input tokens and creation of output tokens), 2) representation of event continuity (whether places or transitions represent event continuity), and 3) interaction with the external influences (whether to map places or transitions to interact with external events). This paper shows that the following are the most suitable for development of the real-time control simulator: ASAP firing for realization of token gaming, transition for representing continuity of events, and transition (with the pre and post definitions) for interacting with external events).
  • Keywords
    Petri nets; control engineering computing; discrete event systems; ASAP firing; Petri net; design issues; discrete event dynamic systems; event continuity; real-time control simulator; token gaming; Actuators; Fires; Firing; MATLAB; Machining; Real time systems; Sensors; GPenSIM; MATLAB; Petri net; discrete event dynamic system (DEDS); modeling and simulation; real-time systems;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Modeling and Simulation (EMS), 2011 Fifth UKSim European Symposium on
  • Conference_Location
    Madrid
  • Print_ISBN
    978-1-4673-0060-5
  • Type

    conf

  • DOI
    10.1109/EMS.2011.90
  • Filename
    6131206