• DocumentCode
    3030463
  • Title

    Effects of hand feedback fidelity on near space pointing performance and user acceptance

  • Author

    Pusch, Andreas ; Martin, Olivier ; Coquillart, Sabine

  • Author_Institution
    INRIA Grenoble Rhone-Alpes - LIG, St. Ismier, France
  • fYear
    2011
  • fDate
    19-20 March 2011
  • Firstpage
    97
  • Lastpage
    102
  • Abstract
    In this paper, we report on an experiment conducted to test the effects of different hand representations on near space pointing performance and user preference. Subjects were presented with varying levels of hand realism, including real hand video, a high and a low level 3D hand model and an ordinary 3D pointer arrow. Behavioural data revealed that an abstract hand substitute like a 3D pointer arrow leads to significantly larger position estimation errors in terms of lateral target overshooting when touching virtual surfaces with only visual hand movement constraints. Further, questionnaire results show that a higher fidelity hand is preferred over lower fidelity representations for different aspects of the task. But we cannot conclude that realtime video feedback of the own hand is better rated than a high level static 3D hand model. Overall, these results, which largely confirm previous research, suggest that, although a higher fidelity feedback of the hand is desirable from an user acceptance point of view, motor performance seems not to be affected by varying degrees of limb realism - as long as a hand-like shape is provided.
  • Keywords
    ergonomics; gesture recognition; motion estimation; solid modelling; virtual reality; 3D hand model; 3D pointer arrow; hand feedback fidelity; hand representation; near space pointing performance; position estimation error; real hand video; target overshooting; user acceptance; user preference; virtual surface; Accuracy; Biological system modeling; Correlation; Solid modeling; Stability analysis; Three dimensional displays; Visualization; Near space interaction; co-location; hand displacement; limb attribution; perception; video see-through head-mounted display; visuo-proprioceptive sensory conflict;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    VR Innovation (ISVRI), 2011 IEEE International Symposium on
  • Conference_Location
    Singapore
  • Print_ISBN
    978-1-4577-0055-2
  • Electronic_ISBN
    978-1-4577-0054-5
  • Type

    conf

  • DOI
    10.1109/ISVRI.2011.5759609
  • Filename
    5759609