• DocumentCode
    3030487
  • Title

    Painterly rendering with coherence for augmented reality

  • Author

    Chen, Jiajian ; Turk, Greg ; MacIntyre, Blair

  • Author_Institution
    Sch. of Interactive Comput., Georgia Inst. of Technol., Atlanta, GA, USA
  • fYear
    2011
  • fDate
    19-20 March 2011
  • Firstpage
    103
  • Lastpage
    110
  • Abstract
    A seamless blending of the real and virtual worlds is key to increased immersion and improved user experiences for augmented reality (AR). Photorealistic and non-photorealistic rendering (NPR) are two ways to achieve this goal. Non-photorealistic rendering creates an abstract version of both the real and virtual world by stylization to make them indistinguishable. We present a painterly rendering algorithm for AR applications. This algorithm paints composed AR video frames with bump-mapping curly brushstrokes. Tensor fields are created for each frame to define the direction for the brushstrokes. We use tensor field pyramids to interpolate sparse tensor field values over the frame to avoid the numeric problems caused by global radial basis interpolation in existing algorithms. Due to the characteristics of AR applications we use only information from the current frame and previous frame to provide temporal coherence in two ways for the painted video. First, brushstroke anchors are warped from the previous frame to the current frame based on their neighbor feature points. Second, brushstroke appearances are reshaped by blending two parameterized brushstrokes to achieve better temporal coherence. The major difference between our algorithm and existing NPR work in general graphics and AR/VR areas is that we use feature points across AR frames to maintain coherence in the rendering. The use of tensor field pyramids and extra properties of brushstrokes, such as cut-off angles, are also novel features that extend exiting NPR algorithms.
  • Keywords
    augmented reality; rendering (computer graphics); tensors; AR video frame; NPR algorithm; augmented reality; brushstroke appearance; bump mapping; neighbor feature point; nonphotorealistic rendering; painted video; painterly rendering; radial basis interpolation; sparse tensor field; temporal coherence; tensor field pyramid; virtual world blending; Coherence; Image edge detection; Interpolation; Optical imaging; Pixel; Rendering (computer graphics); Tensile stress;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    VR Innovation (ISVRI), 2011 IEEE International Symposium on
  • Conference_Location
    Singapore
  • Print_ISBN
    978-1-4577-0055-2
  • Electronic_ISBN
    978-1-4577-0054-5
  • Type

    conf

  • DOI
    10.1109/ISVRI.2011.5759610
  • Filename
    5759610