DocumentCode
3031288
Title
A strategy of real-time animation of clothed body movement
Author
Kuang, Ying ; Mao, Aihua ; Li, Guiqing ; Xiong, Yunhui
Author_Institution
South China Univ. of Technol., Guangzhou, China
fYear
2011
fDate
26-28 July 2011
Firstpage
4793
Lastpage
4797
Abstract
Runtime animation of clothed body has great potential in the applications of many areas, such as virtual fashion, game and 3D movies. In order to enable a quick preview of the clothed body movement, this paper proposes a strategy to generate real-time animation of clothed body movement, which is more fast and convenient than the previous methods. The experimental results show the animation of clothed body movement with realistic performance can be achieved by this proposed strategy.
Keywords
computer animation; 3D movies; clothed body movement; game; real-time animation; runtime animation; virtual fashion; Animation; Bones; Clothing; Graphics processing unit; Real time systems; Rendering (computer graphics); body movement; real-time animation; skinning;
fLanguage
English
Publisher
ieee
Conference_Titel
Multimedia Technology (ICMT), 2011 International Conference on
Conference_Location
Hangzhou
Print_ISBN
978-1-61284-771-9
Type
conf
DOI
10.1109/ICMT.2011.6002134
Filename
6002134
Link To Document