• DocumentCode
    3031288
  • Title

    A strategy of real-time animation of clothed body movement

  • Author

    Kuang, Ying ; Mao, Aihua ; Li, Guiqing ; Xiong, Yunhui

  • Author_Institution
    South China Univ. of Technol., Guangzhou, China
  • fYear
    2011
  • fDate
    26-28 July 2011
  • Firstpage
    4793
  • Lastpage
    4797
  • Abstract
    Runtime animation of clothed body has great potential in the applications of many areas, such as virtual fashion, game and 3D movies. In order to enable a quick preview of the clothed body movement, this paper proposes a strategy to generate real-time animation of clothed body movement, which is more fast and convenient than the previous methods. The experimental results show the animation of clothed body movement with realistic performance can be achieved by this proposed strategy.
  • Keywords
    computer animation; 3D movies; clothed body movement; game; real-time animation; runtime animation; virtual fashion; Animation; Bones; Clothing; Graphics processing unit; Real time systems; Rendering (computer graphics); body movement; real-time animation; skinning;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Multimedia Technology (ICMT), 2011 International Conference on
  • Conference_Location
    Hangzhou
  • Print_ISBN
    978-1-61284-771-9
  • Type

    conf

  • DOI
    10.1109/ICMT.2011.6002134
  • Filename
    6002134