• DocumentCode
    3031447
  • Title

    Building interactivity, is it appealing?

  • Author

    Adi, Mohamad Nadim ; Roberts, David J.

  • Author_Institution
    Univ. of Salford, Manchester, UK
  • fYear
    2011
  • fDate
    19-20 March 2011
  • Firstpage
    337
  • Lastpage
    338
  • Abstract
    We introduce the use of an online virtual environment as a means of examining if people are more likely to return to and stay longer in interactive architecture. Would a building be more appealing if it had interactive elements? Would that encourage people to visit it again, spend more time in it and promote it to others? Or would interactivity be a trivial presence in a building? Our previous study showed that people could concentrate better when surrounded by moving patterns that give an impression of moving walls. Whether people are more likely to return to architecture that is interactive and the appeal of interactive architecture over a non interactive counterpart has not been tested before. This study makes use of second life as a place where people can visit at will. Two identical buildings were designed for the experiment with one of them having interactive elements. They were then placed in an online virtual environment that is accessible by the public and whose visits were monitored for four months. Initial results indicate that people prefer the interactive building over the non-interactive one. Appeal was measured by number of visitors, number of visits, time spent in each visit, number of groups that visited and returned to each building. These results demonstrate the importance of interactive elements in generating more interest and traffic for buildings and events.
  • Keywords
    architecture; interactive systems; social aspects of automation; structural engineering computing; virtual reality; Second Life; interactive architecture; online virtual environment; virtual reality; Architecture; Buildings; Computational modeling; Computer architecture; Solid modeling; Virtual environment; Architectural Design; Construction; Simulation and Behavior; Social Virtual Environments; experimental methods;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    VR Innovation (ISVRI), 2011 IEEE International Symposium on
  • Conference_Location
    Singapore
  • Print_ISBN
    978-1-4577-0055-2
  • Electronic_ISBN
    978-1-4577-0054-5
  • Type

    conf

  • DOI
    10.1109/ISVRI.2011.5759667
  • Filename
    5759667