DocumentCode
3032006
Title
Simulation of snow effects in visual simulation of virtual campus based on OSG
Author
Zhang, Yingchao ; Zou, Liping ; Liu, Jia
Author_Institution
Inst. of Inf. & Syst. Sci., Nanjing Univ. of Inf. Sci. & Technol., Nanjing, China
fYear
2011
fDate
26-28 July 2011
Firstpage
3658
Lastpage
3662
Abstract
Simulation of natural phenomena can improve the fidelity of virtual scene, which have been used widely in visual simulation system, city planning, distance education and other fields. The virtual campus can be created by excellent functions of 3D modeling on 3D Studio Max. Particle system is an effective method in simulation of real-time natural phenomena. On the basis of analyzing the realizing principle of particle system, this paper made use of the highly integrated software development environment provided by Microsoft Visual Studio 2005 to build particle model and implement roaming function based on OSG(OpenSceneGraph)2.6. Experiments show that this method can effectively represent the fog, snow, rain and other weather phenomena in 3D scenes with interactive functions.
Keywords
data visualisation; natural scenes; solid modelling; virtual reality; 3D Studio Max; 3D modeling; Microsoft Visual Studio 2005; OSG; OpenSceneGraph; fog; interactive function; particle system; rain; roaming function; snow effect; software development environment; virtual campus; visual simulation; Computational modeling; Rendering (computer graphics); Snow; Solid modeling; Three dimensional displays; Virtual reality; campus roaming; particle system; virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Multimedia Technology (ICMT), 2011 International Conference on
Conference_Location
Hangzhou
Print_ISBN
978-1-61284-771-9
Type
conf
DOI
10.1109/ICMT.2011.6002172
Filename
6002172
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