DocumentCode :
3032006
Title :
Simulation of snow effects in visual simulation of virtual campus based on OSG
Author :
Zhang, Yingchao ; Zou, Liping ; Liu, Jia
Author_Institution :
Inst. of Inf. & Syst. Sci., Nanjing Univ. of Inf. Sci. & Technol., Nanjing, China
fYear :
2011
fDate :
26-28 July 2011
Firstpage :
3658
Lastpage :
3662
Abstract :
Simulation of natural phenomena can improve the fidelity of virtual scene, which have been used widely in visual simulation system, city planning, distance education and other fields. The virtual campus can be created by excellent functions of 3D modeling on 3D Studio Max. Particle system is an effective method in simulation of real-time natural phenomena. On the basis of analyzing the realizing principle of particle system, this paper made use of the highly integrated software development environment provided by Microsoft Visual Studio 2005 to build particle model and implement roaming function based on OSG(OpenSceneGraph)2.6. Experiments show that this method can effectively represent the fog, snow, rain and other weather phenomena in 3D scenes with interactive functions.
Keywords :
data visualisation; natural scenes; solid modelling; virtual reality; 3D Studio Max; 3D modeling; Microsoft Visual Studio 2005; OSG; OpenSceneGraph; fog; interactive function; particle system; rain; roaming function; snow effect; software development environment; virtual campus; visual simulation; Computational modeling; Rendering (computer graphics); Snow; Solid modeling; Three dimensional displays; Virtual reality; campus roaming; particle system; virtual reality;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Multimedia Technology (ICMT), 2011 International Conference on
Conference_Location :
Hangzhou
Print_ISBN :
978-1-61284-771-9
Type :
conf
DOI :
10.1109/ICMT.2011.6002172
Filename :
6002172
Link To Document :
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