• DocumentCode
    3033087
  • Title

    TAMER: Training an Agent Manually via Evaluative Reinforcement

  • Author

    Knox, W. Bradley ; Stone, Peter

  • Author_Institution
    Dept. of Comput. Sci., Univ. of Texas at Austin, Austin, TX
  • fYear
    2008
  • fDate
    9-12 Aug. 2008
  • Firstpage
    292
  • Lastpage
    297
  • Abstract
    Though computers have surpassed humans at many tasks, especially computationally intensive ones, there are many tasks for which human expertise remains necessary and/or useful. For such tasks, it is desirable for a human to be able to transmit knowledge to a learning agent as quickly and effortlessly as possible, and, ideally, without any knowledge of the details of the agentpsilas learning process. This paper proposes a general framework called Training an Agent Manually via Evaluative Reinforcement (TAMER) that allows a human to train a learning agent to perform a common class of complex tasks simply by giving scalar reward signals in response to the agentpsilas observed actions. Specifically, in sequential decision making tasks, an agent models the humanpsilas reward function and chooses actions that it predicts will receive the most reward. Our novel algorithm is fully implemented and tested on the game Tetris. Leveraging the human trainerspsila feedback, the agent learns to clear an average of more than 50 lines by its third game, an order of magnitude faster than the best autonomous learning agents.
  • Keywords
    biocybernetics; decision making; decision theory; learning (artificial intelligence); TAMER; Tetris; Training an Agent Manually via Evaluative Reinforcement; agent learning process; evaluative reinforcement; learning agent training; manual agent training; reward function; scalar reward signals; sequential decision making tasks; Decision making; Feedback; Game theory; Humans; Performance evaluation; Performance loss; Predictive models; Robots; Supervised learning; Testing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Development and Learning, 2008. ICDL 2008. 7th IEEE International Conference on
  • Conference_Location
    Monterey, CA
  • Print_ISBN
    978-1-4244-2661-4
  • Electronic_ISBN
    978-1-4244-2662-1
  • Type

    conf

  • DOI
    10.1109/DEVLRN.2008.4640845
  • Filename
    4640845