DocumentCode :
3033399
Title :
An experimental evaluation of scaffolded educational games design for programming
Author :
Jantan, Siti Robaya ; Aljunid, S.A.
Author_Institution :
Comput. Sci. Dept., Kolej Poly-Tech MARA, Kuala Lumpur, Malaysia
fYear :
2012
fDate :
21-24 Oct. 2012
Firstpage :
1
Lastpage :
6
Abstract :
The effectiveness of educational games design has been the issue of many researches in recent years to support Computer Science (CS) novices, especially in the context of learning introductory programming courses. This issue has been highlighted due to the difficulties faced by students in developing algorithms related to programming concept, program construction as well as understanding and applying programming control structures. To overcome the identified difficulties and improve teaching and learning of programming, a number of research works have proposed educational games to motivate and engage their novices. However, to our knowledge, past research had applied general scaffolding characteristics in their games, but none has adapted these characteristics in the context of educational games design. As a result, three scaffolded educational games design characteristics are adapted to be embedded into our games. As proof of concept, a number of puzzle-based educational games which focus on decision-making structures are redesigned and redeveloped for teaching and learning programming. To validate the design, an experiment is conducted to 30 CS novices, who are randomly assigned into control and experimental groups. The results showed the educational games design-scaffolding characteristics are perceivably effective in assisting CS novices in learning programming. Therefore, the findings suggest these scaffolding characteristics have successfully been embedded as an effective educational games design technique.
Keywords :
computer aided instruction; computer games; computer science education; decision making; educational courses; further education; program control structures; teaching; computer science novices; decision-making structures; experimental evaluation; introductory programming courses learning; program construction; programming concept; programming control structures; puzzle-based educational games; scaffolded educational games design; teaching improvement; Context; Educational institutions; Games; Problem-solving; Programming profession; Educational Games Design; Problem Solving; Programming; Programming Pedagogy; Scaffolding Characteristics;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Open Systems (ICOS), 2012 IEEE Conference on
Conference_Location :
Kuala Lumpur
Print_ISBN :
978-1-4673-1044-4
Type :
conf
DOI :
10.1109/ICOS.2012.6417631
Filename :
6417631
Link To Document :
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