DocumentCode :
3033909
Title :
Simulated competitions to aid tactical skill acquisition
Author :
Feitosa, Alexandre ; Direne, Alexandre ; Silva, Francisco ; Bona, Luis ; da Silva, Wanessa
Author_Institution :
Dept. de Inf., Univ. Tecnol. F. do Parana, Cornelio Procópio, Brazil
fYear :
2013
fDate :
8-11 Dec. 2013
Firstpage :
3588
Lastpage :
3599
Abstract :
The paper presents a framework to support human skill acquisition of game tactics (e.g., chess playing). We argue that cooperative work for defining heuristic constituents carried out by a learner should be alternated with simulated competitions to provide a formal, rating based feedback during the training phase. Firstly, our general definition of tactic concepts is bound to heuristic knowledge formalisations of two-player board games, including the notions of temporal, positional and material advantages. Secondly, our tactics definition language, aimed at the trainee, is described to cover a wide range of semantic features that can be applied in artificial games through a minimax search-based engine. The definition of heuristic parameters is based on variations of quantitative and qualitative production rules. The framework is instantiated by implemented software tools for the domain of chess. Finally, we draw conclusions about the suitability of the claims based on an empirical study.
Keywords :
computer aided instruction; game theory; games of skill; artificial games; chess playing; competitions; cooperative work; game tactics; heuristic knowledge formalisations; human tactical skill acquisition; search-based engine; semantic features; tactics definition language; training phase; two-player board games; Artificial intelligence; Cost accounting; Education; Games; Materials; Planning; Software tools;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Simulation Conference (WSC), 2013 Winter
Conference_Location :
Washington, DC
Print_ISBN :
978-1-4799-2077-8
Type :
conf
DOI :
10.1109/WSC.2013.6721720
Filename :
6721720
Link To Document :
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