DocumentCode
3035794
Title
Game Theory and Information Technology Professionals Behaviour Case Study, Experiments and Results
Author
Assis Rodrigues, Sergio ; Moreira de Souza, Jano ; Tskhakaya, Ekaterina
Author_Institution
Comput. Sci. Dept., COPPE/UFRJ Fed. Univ. Of Rio de Janeiro, Rio de Janeiro, Brazil
fYear
2013
fDate
13-16 Oct. 2013
Firstpage
309
Lastpage
315
Abstract
Game theory has been largely criticized for not being practical enough. Although game theory is compulsory in any economics, business and management course it is not widely accepted as a theory that has a practical application. Although the answer to this problem does not lie on the surface, a connection between game theory and negotiation support systems has revealed the use of the principles of game theory in simulating business negotiations for IT and non-IT people. The behavioural aspects of people´s actions during negotiations characterise their different strategies in various situations.
Keywords
behavioural sciences; game theory; behavioural aspects; business course; business negotiations; economic course; game theory; information technology professionals behaviour case study; management course; negotiation support systems; Collaboration; Companies; Game theory; Games; Market research; Software; Conflict Resolution in Software Development Projects; Game Theory; Negotiation;
fLanguage
English
Publisher
ieee
Conference_Titel
Systems, Man, and Cybernetics (SMC), 2013 IEEE International Conference on
Conference_Location
Manchester
Type
conf
DOI
10.1109/SMC.2013.59
Filename
6721812
Link To Document