• DocumentCode
    3040443
  • Title

    Single to Multiplayer Bluetooth Gaming Framework

  • Author

    Duggan, Kevin ; Doolan, Daniel C. ; Tabirca, Sabin ; Yang, Laurence T.

  • Author_Institution
    Univ. Coll. Cork, Cork
  • fYear
    2007
  • fDate
    5-8 July 2007
  • Firstpage
    46
  • Lastpage
    46
  • Abstract
    It is estimated that by the end of 2007 approximately two billion Bluetooth enabled devices will have been produced to date. The mobile phone market has a significant share of this. The gaming sector has done little to promote the use of bluetooth for gaming. This reflects the limited number of bluetooth enabled games currently available. Why should the modern day phone user have to compete only against the device, when a far more competitive, and enjoyable game can be achieved by the interaction of two or more human players. The development of such games, typically requires significant bluetooth specific api calls to setup the communications mechanism, and carry out communication. This paper details how the Mobile Message Passing Interface (MMPI) may be applied the the realm of bluetooth gaming. In particular this paper introduces a framework that allows for the transformation of a single player game, to a multiplayer Bluetooth enabled game with the minimum of code changes.
  • Keywords
    Bluetooth; computer games; mobile handsets; gaming sector; mobile message passing interface; mobile phone market; multiplayer Bluetooth gaming framework; Access protocols; Bluetooth; Collaboration; Communications technology; Computer science; Educational institutions; Humans; Message passing; Mobile communication; Mobile handsets;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Parallel and Distributed Computing, 2007. ISPDC '07. Sixth International Symposium on
  • Conference_Location
    Hagenberg
  • Print_ISBN
    0-7695-2917
  • Type

    conf

  • DOI
    10.1109/ISPDC.2007.48
  • Filename
    4271936