• DocumentCode
    3040973
  • Title

    A study of networks simulation efficiency: fluid simulation vs. packet-level simulation

  • Author

    Liu, Benyuan ; Figueiredo, Daniel R. ; Guo, Yang ; Kurose, Jim ; Towsley, Don

  • Author_Institution
    Dept. of Comput. Sci., Massachusetts Univ., Amherst, MA, USA
  • Volume
    3
  • fYear
    2001
  • fDate
    2001
  • Firstpage
    1244
  • Abstract
    Network performance evaluation through traditional packet-level simulation is becoming increasingly difficult as today´s networks grow in scale along many dimensions. As a consequence, fluid simulation has been proposed to cope with the size and complexity of such systems. This study focuses on analyzing and comparing the relative efficiencies of fluid simulation and packet-level simulation for several network scenarios. We use the “simulation event” rate to measure the computational effort of the simulators and show that this measure is both adequate and accurate. For some scenarios, we derive analytical results for the simulation event rate and identify the major factors that contribute to the simulation event rate. Among these factors, the “ripple effect” is very important since it can significantly increase the fluid simulation event rate. For a tandem queueing system, we identify the boundary condition to establish regions where one simulation paradigm is more efficient than the other. Flow aggregation is considered as a technique to reduce the impact of the “ripple effect” in fluid simulation. We also show that WFQ scheduling discipline can limit the “ripple effect”, making fluid simulation particularly well suited for WFQ models. Our results show that tradeoffs between parameters of a network model determines the most efficient simulation approach
  • Keywords
    computer networks; packet switching; queueing theory; scheduling; simulation; telecommunication traffic; WFQ scheduling discipline; boundary condition; complexity; computational effort; flow aggregation; fluid simulation; network model; network performance evaluation; networks simulation efficiency; packet-level simulation; ripple effect; simulation event rate; tandem queueing system; Analytical models; Boundary conditions; Computational modeling; Computer networks; Computer science; Computer simulation; Discrete event simulation; Power system modeling; Telecommunication traffic; Traffic control;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    INFOCOM 2001. Twentieth Annual Joint Conference of the IEEE Computer and Communications Societies. Proceedings. IEEE
  • Conference_Location
    Anchorage, AK
  • ISSN
    0743-166X
  • Print_ISBN
    0-7803-7016-3
  • Type

    conf

  • DOI
    10.1109/INFCOM.2001.916619
  • Filename
    916619