DocumentCode
3041048
Title
Multi-resolution surface reconstruction
Author
He Mingyi ; Bangshu, Xiong ; Huajing, Yu
Author_Institution
Dept. of Electron. & Inf. Eng., Northwestern Polytech Univ., Xi´´an, China
Volume
3
fYear
2004
fDate
24-27 Oct. 2004
Firstpage
1971
Abstract
This paper presents a novel surface reconstruction algorithm, which can directly generate multi-resolution meshes from the unorganized cloud points. Local normal change is used to determine whether local surface is flat or rough. According to the user-specified normal change threshold, a min-max box containing all sample points is split into octree cells with different sizes. If the local surface is flat, a portion of the isosurface will be extracted in a large cell, otherwise in a small one. Thus the proposed algorithm can reduce the number of triangles in mesh compared with conventional marching cubes (MC) algorithm. The datasets of Terracotta Warrior and Horses in Qin Dynasty and the Kettle in Song Dynasty are used to verify the efficiency of our algorithm. The experimental results show that this algorithm can greatly decrease the number of triangles with the increase of the normal change threshold and maintain the details of surface.
Keywords
image reconstruction; image resolution; minimax techniques; trees (mathematics); marching cubes algorithm; min-max box; multiresolution surface reconstruction; octree cell; unorganized cloud point; user-specified normal change threshold; Clouds; Computer graphics; Horses; Image processing; Image reconstruction; Isosurfaces; Reconstruction algorithms; Rough surfaces; Surface reconstruction; Surface roughness;
fLanguage
English
Publisher
ieee
Conference_Titel
Image Processing, 2004. ICIP '04. 2004 International Conference on
ISSN
1522-4880
Print_ISBN
0-7803-8554-3
Type
conf
DOI
10.1109/ICIP.2004.1421467
Filename
1421467
Link To Document