DocumentCode :
3041614
Title :
Visualising Australian Indigenous Knowledge Practices Using The Game Engine
Author :
Wyeld, Theodor G.
Author_Institution :
adelaide.edu.au
fYear :
2007
fDate :
4-6 July 2007
Firstpage :
395
Lastpage :
396
Abstract :
This paper addresses the communicating of Australian Indigenous knowledge practices using a 3D game engine. It provides an overview background of Australian Aboriginal cultural heritage and how it has been traditionally articulated; the embedding of storytelling as a knowledge exchange medium in ´country´ (sacred and spiritual lands) re-presented in a game engine; and, notions of the efficacies of this method as a knowledge visualisation schema that has application in other fields. It will address some of the more inaccessible questions raised as key challenges for information visualisation in general.
Keywords :
anthropology; data visualisation; 3D game engine; Australian Aboriginal cultural heritage; Australian indigenous knowledge practices; information visualisation; knowledge exchange; knowledge visualisation; sacred land; spiritual land; storytelling; Assembly; Australia; Cultural differences; Engines; Global communication; Image analysis; Knowledge representation; Painting; Visualization; Weaving;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Information Visualization, 2007. IV '07. 11th International Conference
Conference_Location :
Zurich
ISSN :
1550-6037
Print_ISBN :
0-7695-2900-3
Type :
conf
DOI :
10.1109/IV.2007.128
Filename :
4272010
Link To Document :
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