Title :
Application of OpenGL-based virtual collision avoiding technology in robot path planning simulation
Author_Institution :
Sch. of Inf. Eng., Southwest Univ. of Sci. & Technol., Mianyang, China
Abstract :
In order to improve the sense of reality in virtual environments, based on the software platforms of VC++ and OpenGL, by taking advantage of complex modeling techniques and fast rendering algorithm, a three-dimensional simulation scenario system for the robot path planning is established. Its collision detection function in the virtual environment has been realized. And the simulation results show that the effect and fidelity of the simulation process in robot path planning can be remarkably improved by utilizing this collision avoiding technology in the virtual environment.
Keywords :
C++ language; application program interfaces; collision avoidance; digital simulation; mobile robots; rendering (computer graphics); solid modelling; virtual reality; OpenGL-based virtual collision avoiding technology; VC++; complex modeling techniques; rendering algorithm; robot path planning simulation; software platforms; three-dimensional simulation scenario system; virtual environments; Mathematical model; Object oriented modeling; Robot kinematics; Robot sensing systems; Solid modeling; Virtual environments; OpenGL; collision detection; path planning; threedimension modeling; virtual reality;
Conference_Titel :
Multimedia Technology (ICMT), 2011 International Conference on
Conference_Location :
Hangzhou
Print_ISBN :
978-1-61284-771-9
DOI :
10.1109/ICMT.2011.6003007