DocumentCode
3051955
Title
Designing game playing behaviour for AI players
Author
Hildmann, Hanno ; Crowe, Malcolm
Author_Institution
Univ. of the West of Scotland, Paisley, UK
fYear
2011
fDate
6-8 Dec. 2011
Firstpage
1
Lastpage
7
Abstract
We discuss an approach to formalise game playing behaviour for human and AI players. The presented outline for an implementation facilitates a high level description to steer the AI in games designed for behavioural experiments.
Keywords
artificial intelligence; computer games; psychology; AI players; game playing behaviour design; human player; Artificial intelligence; Computers; Context; Decision making; Games; Humans; Psychology; AI; Behavioural Psychology; Games; Logic;
fLanguage
English
Publisher
ieee
Conference_Titel
Applied Electrical Engineering and Computing Technologies (AEECT), 2011 IEEE Jordan Conference on
Conference_Location
Amman
Print_ISBN
978-1-4577-1083-4
Type
conf
DOI
10.1109/AEECT.2011.6132532
Filename
6132532
Link To Document