• DocumentCode
    3051955
  • Title

    Designing game playing behaviour for AI players

  • Author

    Hildmann, Hanno ; Crowe, Malcolm

  • Author_Institution
    Univ. of the West of Scotland, Paisley, UK
  • fYear
    2011
  • fDate
    6-8 Dec. 2011
  • Firstpage
    1
  • Lastpage
    7
  • Abstract
    We discuss an approach to formalise game playing behaviour for human and AI players. The presented outline for an implementation facilitates a high level description to steer the AI in games designed for behavioural experiments.
  • Keywords
    artificial intelligence; computer games; psychology; AI players; game playing behaviour design; human player; Artificial intelligence; Computers; Context; Decision making; Games; Humans; Psychology; AI; Behavioural Psychology; Games; Logic;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Applied Electrical Engineering and Computing Technologies (AEECT), 2011 IEEE Jordan Conference on
  • Conference_Location
    Amman
  • Print_ISBN
    978-1-4577-1083-4
  • Type

    conf

  • DOI
    10.1109/AEECT.2011.6132532
  • Filename
    6132532