• DocumentCode
    3052195
  • Title

    Improving tactical plans with genetic algorithms

  • Author

    Schultz, Alan C. ; Grefenstette, John J.

  • Author_Institution
    US Naval Res. Lab., Washington, DC, USA
  • fYear
    1990
  • fDate
    6-9 Nov 1990
  • Firstpage
    328
  • Lastpage
    334
  • Abstract
    The problem of learning decision rules for sequential tasks is addressed, focusing on the problem of learning tactical plans from a simple flight simulator where a plane must avoid a missile. The learning method relies on the notion of competition and uses genetic algorithms to search the space of decision policies. In the research presented here, the use of available heuristic domain knowledge to initialize the population to produce better plans is investigated
  • Keywords
    aerospace simulation; genetic algorithms; learning systems; planning (artificial intelligence); flight simulator; genetic algorithms; heuristic domain knowledge; learning decision rules; sequential; tactical plans; Animation; Artificial intelligence; Decision making; Delay; Genetic algorithms; Laboratories; Learning systems; Machine learning; Missiles; Pipelines;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Tools for Artificial Intelligence, 1990.,Proceedings of the 2nd International IEEE Conference on
  • Conference_Location
    Herndon, VA
  • Print_ISBN
    0-8186-2084-6
  • Type

    conf

  • DOI
    10.1109/TAI.1990.130358
  • Filename
    130358