DocumentCode
3052195
Title
Improving tactical plans with genetic algorithms
Author
Schultz, Alan C. ; Grefenstette, John J.
Author_Institution
US Naval Res. Lab., Washington, DC, USA
fYear
1990
fDate
6-9 Nov 1990
Firstpage
328
Lastpage
334
Abstract
The problem of learning decision rules for sequential tasks is addressed, focusing on the problem of learning tactical plans from a simple flight simulator where a plane must avoid a missile. The learning method relies on the notion of competition and uses genetic algorithms to search the space of decision policies. In the research presented here, the use of available heuristic domain knowledge to initialize the population to produce better plans is investigated
Keywords
aerospace simulation; genetic algorithms; learning systems; planning (artificial intelligence); flight simulator; genetic algorithms; heuristic domain knowledge; learning decision rules; sequential; tactical plans; Animation; Artificial intelligence; Decision making; Delay; Genetic algorithms; Laboratories; Learning systems; Machine learning; Missiles; Pipelines;
fLanguage
English
Publisher
ieee
Conference_Titel
Tools for Artificial Intelligence, 1990.,Proceedings of the 2nd International IEEE Conference on
Conference_Location
Herndon, VA
Print_ISBN
0-8186-2084-6
Type
conf
DOI
10.1109/TAI.1990.130358
Filename
130358
Link To Document